Submit Your Article Modifications Contact Us

Titan Quest


Go Back   Titan Quest Forums > Modding Titan Quest > Mastery Mods > The Masteries Mod > Skills & Builds for Masteries
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read



If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.


Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 11-25-2008, 10:59 PM
gitar3
[User Offline]
Warrior
 
Join Date: Nov 2008
Posts: 243
gitar3 is the epitome of generic
Default Spiky Bow

At max level 13, Spiky Bow has the following stats (according to MasteriesCalc:

12% chance of activation
18 second duration
-41% defensive ability
120 damage retaliation
30% chance to 14-28% life retaliation

The stat that stands out the most, to me, is the -41% defensive ability.
This is a great (-41% defensive ability, that's overpowering) passive skill for melee class, unfortunately, this skill requires a bow.

Also unfortunately, defensive ability doesn't do anything for bow users.
A monster's % chance to avoid projectiles determine whether an arrow hits or not, not defensive ability.

So my proposal is this (to replace the -% defensive ability part of Spiky Bow):

-2% offensive ability at level 1, -26% offensive ability at level 13 (decreasing 2 per level)
Reason: if a monster is close enough to hit you, -% offensive ability would soften the blow, somewhat.

Thoughts, comments?
Reply With Quote
  #2 (permalink)  
Old 11-25-2008, 11:46 PM
Knivel's Avatar
Knivel
[User Offline]
Priest
 
Join Date: Mar 2008
Location: Lisbon, Portugal
Posts: 307
Knivel is the epitome of generic
Default Re: Spiky Bow

Well, in fact i have some idea that when my DA is higher, i get less damage from archers. So, it would mean that you would do more damage to enemies after the debuff.

I may be wrong, and this could only be my impression though...
__________________
My TQ Heroes:

Lvl 54 Harbinger ; Lvl 39 Oracle ; Lvl 34 Champion (Lilith) ; Lvl 31 Ranger ; Lvl 28 Warden ; Lvl 28 Exterminator ; Lvl 21 Animalist ; Lvl 20 Bowyer (Lilith) ; Lvl 20 Elementalist (Lilith) ; Lvl 20 Seducer ; Lvl 19 Warlock (Lilith) ; Lvl 11 Mercenary (Lilith)
Reply With Quote
  #3 (permalink)  
Old 11-26-2008, 12:01 AM
gitar3
[User Offline]
Warrior
 
Join Date: Nov 2008
Posts: 243
gitar3 is the epitome of generic
Default Re: Spiky Bow

Quote:
Originally Posted by Knivel View Post
Well, in fact i have some idea that when my DA is higher, i get less damage from archers. So, it would mean that you would do more damage to enemies after the debuff.

I may be wrong, and this could only be my impression though...
Interesting, according to apocalypse80's research , DA only applies in close-combat melee situation, and not with a bow.

Will test this out when I get to invest more points in Spiky Bow.
Reply With Quote
  #4 (permalink)  
Old 11-26-2008, 05:42 PM
gitar3
[User Offline]
Warrior
 
Join Date: Nov 2008
Posts: 243
gitar3 is the epitome of generic
Default Re: Spiky Bow

Woops, looks like this is already discussed HERE
Reply With Quote
Reply


Thread Tools
Display Modes


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 07:52 PM.


TitanQuest.net is an Privacy Policy and Legal
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.3.0
Titan Quest Forums are not affiliated with THQ/Iron Lore.