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You are math-brain man!So, the only solution to make the low lvl and high lvl chars with low and high dmg equal is to find something that does not decrease the dmg by %...dang, but it would still nerf the lower lvls one more...hmmm...I have no idea what to do, unless we decreased the dmg to the very zero value...But the idea that you can still attack is good...so, it will probably stay as it is in the 1.03...until someone complains again...
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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Yeah, you are right...we thought it will work differently, hehe.. Problem is, it is one's fate, not all on the battlefield. Good idea, but also bad for what I've said.
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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So, what about nerfing attack speed? Would that be any affective? Or... fumbling yourself?
By the way, have you thought about capping -%recharge, if such thing is possible? It really annoys me, stuff like permanent colossus or (holy sh*t) permanent scape the fate. |
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Pets are not to be included as they can still be killed as normal. |
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So a -100% recharger can be immortal AND effective with dealing damage. A different solution is needed, ie put the max % of dmg absorbption to 95%, or -200% casting and attack speed (while leaving the running ability works as intended)... |
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