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First off I would like to say it's a great move to put Warfare and Defense together.
Something that bugged me about Warfare vs. Defense was that it seemed more useful to dual-wield with a shield than with another weapon. There are so many issues, such as: - no speed decrease, which also translates to a greater chance of the multi-attack activating, and higher rate of delivery of add-on effects such as weapon enchantments (e.g., psionic touch). - retaining the defense of having a shield - shield bonuses tend to be concurrent whereas weapon bonuses apply only to the weapon (? - actually, can someone confirm? I mean, if you have two life-draining weapons, the % doesn't stack, right?) I notice that this has been brought over to the Masteries mod, and again I am deterred from using actual dual-wielding. If I want to dual wield, I'd go with the shield option again, especially as the speed cap is higher when not dual wielding with two weapons. |
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The biggest issue for me when DW'ing is that you don't get any charge-skill.
As for DW vs. Shield, I say both...
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HAIL AND KILL http://miniprofile.xfire.com/bg/os/t...ipersweden.png http://media.playfire.com/site/troph...per_Sweden.png |
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It seems like dual wielding got better with masteries mod, but I am yet to check it in greater depth.
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Boreal Rampage by Wyvern and Matseb2611 New videos at my Boss videos thread ALL DONE!!! |
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A note on Dual wielding taken from: http://www.titanquest.net/forums/spo...knowledge.html
Singing with blades Dual wielding seems to be a cause of enormous confusion, so a few points First, while yes, the Dual Wield ability itself only gives a small chance to trigger, this isn't quite the whole story. The Dual Wield ability is giving a chance for BOTH weapons to hit at the same time, dealing full damage, modified by your abilities, each with a chance to score a critical hit. The rest of the time, your hands randomly attack, with a 50/50 chance of either hand swinging (they do not alternate, it's random - you can try it yourself, stand still with Onslaught on your rmb and hold it down, watching the swinging pattern - you can even see Dual Wield/Cross Cut/Tumult triggering). Your attack speed is averaged between the two weapons you have equipped, so if you have a very fast sword in one hand and add a slow club in the other, your attack speed will drop (causing a resultant decrease in DPS). Keep in mind that the visible average damage/DPS/attack speed display isn't entirely accurate when it comes to figuring Dual Wield damage, because of the element of chance involved. Another important point to Dual Wielding - as you are giving up a shield, the return in offensive power is substantial. First, you can wield two weapons, and this gives you access to powerful offensive modifiers that affect BOTH weapons. Have a weapon in your offhand with +50% attack speed and +30% physical damage? Both weapons get those bonuses. Further, because you can modify both weapons with Charms and Relics that can only be applied to weapons, you are getting an even larger offensive bonus. Please note the above talks about vanilla TQ & TQIT but I doubt the game mechanics are any different for this mod. |
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My TQ Heroes: Lvl 54 Harbinger ; Lvl 39 Oracle ; Lvl 34 Champion (Lilith) ; Lvl 31 Ranger ; Lvl 28 Warden ; Lvl 28 Exterminator ; Lvl 21 Animalist ; Lvl 20 Bowyer (Lilith) ; Lvl 20 Elementalist (Lilith) ; Lvl 20 Seducer ; Lvl 19 Warlock (Lilith) ; Lvl 11 Mercenary (Lilith) |
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percentage bonuses affect both weapons (%total damage, %damage, %elemental (or one of those elements)...)
the rest bonuses that affect the weapon is only used for that weapon (i.e. %DCtH) the attack speed (i believe at least) is also only for one weapon... but the total attack speed is a average of those two so that bonus indeed affects the other weapon but indirectly (please correct me if i'm wrong :P)
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spear Haruspex (67) | xmax -100 recharge Elementalist (62) | bow Avenger (62) | Slayer (57) | Paladin (56) | Diviner (50) | bow Brigand (33) | Conqueror (18) | Ritualist (14) | xmax hardcore Templar (13) |
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I've tried Dual Wield and using the Shield in the off-hand, and so far it looks like using a shield as the second weapon seems to work out better. Besides, if the bonuses share, then wouldn't a shield-as-weapon also share them? |
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Anything apart from -% health +flat and %ADtoH transfers from weapon to weapon. An attack with a shield gets the bonuses as well, the big thing is everything on a shield transfers to your weapon (as far as i can tell).
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I guess i got to confirm this!
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My TQ Heroes: Lvl 54 Harbinger ; Lvl 39 Oracle ; Lvl 34 Champion (Lilith) ; Lvl 31 Ranger ; Lvl 28 Warden ; Lvl 28 Exterminator ; Lvl 21 Animalist ; Lvl 20 Bowyer (Lilith) ; Lvl 20 Elementalist (Lilith) ; Lvl 20 Seducer ; Lvl 19 Warlock (Lilith) ; Lvl 11 Mercenary (Lilith) |
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