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Well, and add to it some Way skill from Archery then (still not too powerful?), also the effects would conflict among themselves. And after all, this is PinkFrog's and/or MadMan's idea with the Way skills, I like it and many other people too, otherwise this thread would be full of complains, but only few are complaing now from what I am reading...maybe I am wrong, maybe I am not, you gotta live with that fact anyway, for I doubt PinkFrog wants to change this. We will try to balance ALL Way skills in the next patch, so that more than Way of Cain, Way of Lightning and Way of Sickening arrow will be used I hope...just give us some time and try to respect PinkFrog's efford... And do not also forget you cannot STILL compare the Sorcery Way skills with Earth Enchantment, Storm Nimbus and such, some Sorcery spells do thrice more damage than ANY other spell in original TQ, maybe even more...but this is done for some purpose, so that for example melee/Sorcery hybrid can still use Meteor or Avalanche in boss fights and does not need that high INT, and contrariwise - sorcerers are finally strong in high lvls as they should be in a "real life"...
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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Insane I think you misread my intentions. as in the thread onthe archery forums I stated that I am grateful for pinkfrogs efforts as it has breathed new life into the game. I appreciate his efforts and the amount of time he has put in and mean no disrespect. These are not complaints but constructive suggestions to improve the less used masteries in the mod which appear to be sorcery and mystacism. The reason it appears people do not use sorcery is because they cannot use the ways with other masteries.
The suggestions can be taken or discarded. As you have pointed out it is pinkfrog's mod and he can create it how he wants. It must also be pointed out though that many of the issues people are having with sorcery stem from the ways being unusable with other masteries, and there is strong support for the auras from many posters here. |
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![]() 2. I still think you can combine the Sorcery well with CC, Chrono, Vampirism or Mysticism...and anyway, it will be better after the boost.
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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We're not complaining, we're giving constructive critizism...
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Well I would have to agree that Sorcery ways would all be overpowered together. Afterall you get to have Earth and Storm in one mastery rather than two separate ones. Add in another mastery to that and you have 3 masteries now. Imagine if that mastery is Close combat (which is a bit of warfare, defence and hunting). Now your character is worth 5 masteries.
But I do think that ways of two different masteries shouldn't obstruct each other. I am not familiar with modding and programming in general, but isn't it possible to set for example all sorcery ways onto frequency A for example and then vampirism ways onto frequency B. So this way you can't have two ways from same frequency together, but you can have two ways so long as their frequencies are different? Can you do that?
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Best way to do it would be like someone else said in an other topic, to use the templates from dream mastery's trance. They are exclusive to eachother in the mastery but they don't block any other aura or toggle as far as I know.
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