Submit Your Article Modifications Contact Us

Titan Quest


Go Back   Titan Quest Forums > Modding Titan Quest > Mastery Mods > The Masteries Mod > Skills & Builds for Masteries
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read



If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.


Reply
 
LinkBack Thread Tools Display Modes
  #11 (permalink)  
Old 04-24-2008, 12:49 AM
Knivel's Avatar
Knivel
[User Offline]
Priest
 
Join Date: Mar 2008
Location: Lisbon, Portugal
Posts: 307
Knivel is the epitome of generic
Default Re: Necromancer: too many ways!

Well, everyone of us surely would like to have the Sorcery Way's as active auras, but i guess PinkFrog and i.n.s.a.n.e had tested that possibility while making the Mod, and figured out it was unbalanced, even if at first guess it doesn't seem like it...

In fact, i also think the Sorcery Aura's are relatively weak, compared to earth enchantment or Storm Nimbus plus synergies, and as announced in the next version they should get a boost!

We still can't use Way of Cain (for example) along with any Sorcery Ways, but i think the build is still viable because you can use the synergies at will without having the respective way activated.

The best could be have 2 ways active at same time as long as they were from different masteries, but since the Way's use the Trance's mechanism, it can't be done... at least using the same function.
Reply With Quote
  #12 (permalink)  
Old 04-24-2008, 05:58 AM
i.n.s.a.n.e's Avatar
i.n.s.a.n.e
[User Offline]
Demi God
 
Join Date: Oct 2006
Location: Czech Republic
Posts: 1,299
i.n.s.a.n.e is the epitome of generic
Default Re: Necromancer: too many ways!

Quote:
Originally Posted by benjidatramp View Post
Thats sad. Auras would allow for many many more builds (as per the archery thread. how would 1 character with all 3 ways on at once be overpowered? for 30 skill points you get

1 active cost
93 energy reserved

94 burn over 5,2 sec's
+31% fire
+13% fire resistance


1 active cost
84 energy reserved

+25% lightning damage
18% chance of 3-6 sec's stun
+10% total speed

and

1 active cost
93 energy reserved

+22% cold
70% chance of 22-27 cold damage
50% chance of 10-26% slow for 4 sec's


Thats not overpowered at all as there are not skills that use all 3 schools of magic anyway. so assume a cold character they get 18% chance to stun, some fire resistance, some burn damage and some speed on what they have now. for 20 skill points that is more than fair... its probably a bit weak. (think aobut what 20 skill points would give you in any of the stronger masteries such as alchemy, CC or vamp. I mean for 10 points in Construction you never run out of mana (induction)..... ever... this is far more powerful.

The sorcery ways as auras even with boosted +% damage to their respective skills is in no way overpowered. Look at the original game. Storm's + % lightning and earth enchantment can work together and is that overpowered?

In summary I think these skills should receive a hefty boost in their relative +% damage (31% fire as opposed to earth enchantments + 100%) and be made aura's to make sorcery a stronger mastery, but also one people will want to play for the diverse character builds that can be made. at the moment a sorcery is stuck with many masteries that do not suit it due to being melee or ways. Sorcery + bestiary, sorcery + construction and sorcery + alchemy are the only really viable builds without way clashing (CC and chron are more melee oriented). Changing the ways into auras would allow archery, vampire and mysticism buiolds that are not insanely powerful, but fun.
Hi there,

Well, and add to it some Way skill from Archery then (still not too powerful?), also the effects would conflict among themselves. And after all, this is PinkFrog's and/or MadMan's idea with the Way skills, I like it and many other people too, otherwise this thread would be full of complains, but only few are complaing now from what I am reading...maybe I am wrong, maybe I am not, you gotta live with that fact anyway, for I doubt PinkFrog wants to change this.

We will try to balance ALL Way skills in the next patch, so that more than Way of Cain, Way of Lightning and Way of Sickening arrow will be used I hope...just give us some time and try to respect PinkFrog's efford...

And do not also forget you cannot STILL compare the Sorcery Way skills with Earth Enchantment, Storm Nimbus and such, some Sorcery spells do thrice more damage than ANY other spell in original TQ, maybe even more...but this is done for some purpose, so that for example melee/Sorcery hybrid can still use Meteor or Avalanche in boss fights and does not need that high INT, and contrariwise - sorcerers are finally strong in high lvls as they should be in a "real life"...
__________________
See ya, i.n.s.a.n.e:rockon:

Reply With Quote
  #13 (permalink)  
Old 04-24-2008, 06:34 AM
benjidatramp
[User Offline]
Citizen
 
Join Date: Mar 2008
Posts: 39
benjidatramp is the epitome of generic
Default Re: Necromancer: too many ways!

Insane I think you misread my intentions. as in the thread onthe archery forums I stated that I am grateful for pinkfrogs efforts as it has breathed new life into the game. I appreciate his efforts and the amount of time he has put in and mean no disrespect. These are not complaints but constructive suggestions to improve the less used masteries in the mod which appear to be sorcery and mystacism. The reason it appears people do not use sorcery is because they cannot use the ways with other masteries.

The suggestions can be taken or discarded. As you have pointed out it is pinkfrog's mod and he can create it how he wants. It must also be pointed out though that many of the issues people are having with sorcery stem from the ways being unusable with other masteries, and there is strong support for the auras from many posters here.
Reply With Quote
  #14 (permalink)  
Old 04-24-2008, 06:58 AM
i.n.s.a.n.e's Avatar
i.n.s.a.n.e
[User Offline]
Demi God
 
Join Date: Oct 2006
Location: Czech Republic
Posts: 1,299
i.n.s.a.n.e is the epitome of generic
Default Re: Necromancer: too many ways!

Quote:
Originally Posted by benjidatramp View Post
Insane I think you misread my intentions. as in the thread onthe archery forums I stated that I am grateful for pinkfrogs efforts as it has breathed new life into the game. I appreciate his efforts and the amount of time he has put in and mean no disrespect. These are not complaints but constructive suggestions to improve the less used masteries in the mod which appear to be sorcery and mystacism. The reason it appears people do not use sorcery is because they cannot use the ways with other masteries.

The suggestions can be taken or discarded. As you have pointed out it is pinkfrog's mod and he can create it how he wants. It must also be pointed out though that many of the issues people are having with sorcery stem from the ways being unusable with other masteries, and there is strong support for the auras from many posters here.
1. Ok.

2. I still think you can combine the Sorcery well with CC, Chrono, Vampirism or Mysticism...and anyway, it will be better after the boost.
__________________
See ya, i.n.s.a.n.e:rockon:

Reply With Quote
  #15 (permalink)  
Old 04-24-2008, 07:57 AM
benjidatramp
[User Offline]
Citizen
 
Join Date: Mar 2008
Posts: 39
benjidatramp is the epitome of generic
Default Re: Necromancer: too many ways!

WEll given that I just lost all my save characters and my vault I am going to try a vanquisher let u know how it goes.
Reply With Quote
  #16 (permalink)  
Old 04-24-2008, 04:42 PM
Viper_Sweden's Avatar
Viper_Sweden
[User Offline]
Titan
 
Join Date: Nov 2006
Location: Gothenburg, Sweden
Posts: 5,511
Viper_Sweden is the epitome of generic
Default Re: Necromancer: too many ways!

We're not complaining, we're giving constructive critizism...
Reply With Quote
  #17 (permalink)  
Old 04-24-2008, 06:25 PM
Matseb2611's Avatar
Matseb2611
[User Offline]
Titan
 
Join Date: Aug 2007
Location: SPARTAAAAAAAAAA
Posts: 6,243
Matseb2611 is aiming to become a model tq.netter
Default Re: Necromancer: too many ways!

Well I would have to agree that Sorcery ways would all be overpowered together. Afterall you get to have Earth and Storm in one mastery rather than two separate ones. Add in another mastery to that and you have 3 masteries now. Imagine if that mastery is Close combat (which is a bit of warfare, defence and hunting). Now your character is worth 5 masteries.

But I do think that ways of two different masteries shouldn't obstruct each other. I am not familiar with modding and programming in general, but isn't it possible to set for example all sorcery ways onto frequency A for example and then vampirism ways onto frequency B. So this way you can't have two ways from same frequency together, but you can have two ways so long as their frequencies are different? Can you do that?
__________________
Boreal Rampage by Wyvern and Matseb2611

New videos at my Boss videos thread ALL DONE!!!
Reply With Quote
  #18 (permalink)  
Old 04-25-2008, 12:34 AM
JudgeMan
[User Offline]
Citizen
 
Join Date: Oct 2006
Location: Quebec, Canada
Posts: 67
JudgeMan is the epitome of generic
Default Re: Necromancer: too many ways!

Best way to do it would be like someone else said in an other topic, to use the templates from dream mastery's trance. They are exclusive to eachother in the mastery but they don't block any other aura or toggle as far as I know.
Reply With Quote
  #19 (permalink)  
Old 04-25-2008, 02:47 AM
Ivaron's Avatar
Ivaron
[User Offline]
Demi God
 
Join Date: Feb 2008
Location: The Netherlands
Posts: 628
Ivaron is the epitome of generic
Default Re: Necromancer: too many ways!

Quote:
Originally Posted by JudgeMan View Post
Best way to do it would be like someone else said in an other topic, to use the templates from dream mastery's trance. They are exclusive to eachother in the mastery but they don't block any other aura or toggle as far as I know.
Actually, the ways ARE based on the trance templates. That's what's causing the problem
__________________
Music is my life - take a look at my life here
Reply With Quote
  #20 (permalink)  
Old 04-25-2008, 03:46 PM
JudgeMan
[User Offline]
Citizen
 
Join Date: Oct 2006
Location: Quebec, Canada
Posts: 67
JudgeMan is the epitome of generic
Default Re: Necromancer: too many ways!

Oh so in normal TQ:IT the trances were the only skill of their kind so that's why they were not blocking anything else... I see.
Reply With Quote
Reply


Thread Tools
Display Modes


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 10:48 PM.


TitanQuest.net is an Privacy Policy and Legal
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.3.0
Titan Quest Forums are not affiliated with THQ/Iron Lore.