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I think it takes too much for the traps to activate. Perhaps it would be better if they started firing right away but did less damage? The duration is short too and that doesn't help.
Also, I would better like a rogue-like firing style. You know, more random. The way the construction traps fire seems too "static" to me. They will only hit a few mobs that stand on the arrow's way, but will never reach some, specially the shard trap. I like the mastery though, it's not like I'm complaining
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I agree, when I first looked at it, I thought wow, a skill that actually does a lot of damage. I was utterly disappointed to see the trap shoot once every 10 second. Odds are whatever I'm fighting is already dead by the time it actually fires a second/third time. I love the mod overall, but construction just doesn't appeal to me...too slow and weak (maybe...havent really tried it too much).
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I've never had any issues with traps...they are strong and they can take some hits, just like in-game traps (Masteries traps are a way stronger on higher diff. lvls, of course) and you do not need that many points to max them.
Maybe some -%recharge tweak could make them more usable...
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Sure they're strong, but don't you think it's annoying that they take too long to start firing? I don't like setting them up, I find more dynamic Rogue traps, as I said before. Perhaps it's my impression? About the aiming issue, well, again I think it would be better -and more balanced too- a random firing direction. Even in a crowded place, they will only hit 3-4 mobs, the rest would remain safe.
Perhaps I'm doing something wrong. |
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did any of you play diablo2? the traps the assasin in diablo2 made was nice. look at this movie, the small triangled things that shoots lightning.. http://www.youtube.com/watch?v=5xEr1TEMJDI
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