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Old 04-20-2008, 11:32 PM
benjidatramp
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Default Way Skills too Restrictive.

Let me be the first to say I love Pink Frog's work. The whole Masteries mod has breathed new life into the game, But the Way skills being exclusive restrict many would be fun builds. This is particularly true of archery. I understand the not wanting the Way skills to make too powerful a character, but being able to make fun builds like using Way of Freezing arrow and Way of Ice that are not uberpowerful are restricted. Would be nice to see way skills exclusive within their mastery (seriously we dont want some bowyer with induction, way of sickening arrow, way of fire arrow, way of charged arrow, way of freezing arrow and life steal running around 1 shotting everything) but allowed to be used from other masteries making fun and interesting builds viable.
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Old 04-21-2008, 01:51 AM
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Default Re: Way Skills too Restrictive.

Yeah, I was surprise when I first learned they were globably exclusive. I think it blocks some builds opportunity like combining 2 mastery which most of their skills are in "ways" (vampirism and sorcery for exemple).
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Old 04-21-2008, 02:11 AM
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Default Re: Way Skills too Restrictive.

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Yeah, I was surprise when I first learned they were globably exclusive. I think it blocks some builds opportunity like combining 2 mastery which most of their skills are in "ways" (vampirism and sorcery for exemple).
Well the good thing in that respect is you do not have to have the "way" activated to use the skills. eg you could have way of fire activated and use hellmouth. which is good and opens up many character styles. However where there are 2 synergistic ways such as way of freezing arrow and way of ice this falls down. Especially where the only sorcery skill to boost +% to cold damage is way of ice.
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Old 04-21-2008, 03:04 AM
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Default Re: Way Skills too Restrictive.

I agree. One Way skill from each of the two classes should be able to be activated together.
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Old 04-21-2008, 04:28 AM
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Default Re: Way Skills too Restrictive.

i agree too, but i doubt its going to change. the "way" skills seem underpowered for only being able to have one running at a time. they are no more powerful than any 'regular' aura skill.
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Old 04-21-2008, 08:20 AM
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Default Re: Way Skills too Restrictive.

My biggest issue with the Ways is that you can use the synergy skills without turning on the aura itself...
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Old 04-21-2008, 10:14 AM
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Default Re: Way Skills too Restrictive.

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Originally Posted by Viper_Sweden View Post
My biggest issue with the Ways is that you can use the synergy skills without turning on the aura itself...
Hi there,


Well, I think if we had it that way, it would be very irittating man...

I must little agree combining two ways would be great, I doubt it can be done the way you could have only TWO of them on though...
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Old 04-21-2008, 10:25 AM
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Default Re: Way Skills too Restrictive.

Yeah probably, but it's kind of silly playing a Sorceror with maxed Fire Wall just for the Resistance and everything else into Lightning...

Combining ways from separate masteries would be awesome to...
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Old 04-21-2008, 10:35 AM
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Default Re: Way Skills too Restrictive.

Quote:
Originally Posted by Viper_Sweden View Post
Yeah probably, but it's kind of silly playing a Sorceror with maxed Fire Wall just for the Resistance and everything else into Lightning...

Combining ways from separate masteries would be awesome to...
Hehe, I am playing with all the skills from Sorcery Ways...not just Firewall+Lightning Way's skills...

Well, I've just spoken to PinkFrog..he says there is no way to combine ONLY two Way skills...and I wonder how would you like to have 6 Way skills active at a time...quite overpowered...
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Old 04-21-2008, 11:19 AM
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Default Re: Way Skills too Restrictive.

Archery + Sorcery =
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