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  #31 (permalink)  
Old 04-30-2008, 11:50 PM
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Default Re: Way Skills too Restrictive.

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Originally Posted by The Rock-man View Post
Nether Bug or General sub-forums was around at the time this thread was started.
Sure, but could be moved by mods.
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  #32 (permalink)  
Old 05-01-2008, 12:52 AM
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Default Re: Way Skills too Restrictive.

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Originally Posted by Viper_Sweden View Post
I've done some thinking about this and I've come up with a pretty nice deal.
My adviced changes to the various ways:

Archery:
Add +% to Freezing and Charged arrow.

Mysticism:
None

Sorcery:
None

Vampirism:
Convert the ways into auras and add Staff-requirement to Nosferatu.

Feedback?
adding the % bonuses to the Archery skills is a great start. It would be good to have an elemental archer build. (only issue is it cant be tooo good else everyone will use the archery skill instead of the sorcery one )

I dont think changing the vampire ways to auras would be good as draculian + kane would be ridiculously powerful. The active cost is easily overcome with +life leech or even the + health regen from draculian way. Way of Kane is already very very powerful.
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  #33 (permalink)  
Old 05-01-2008, 01:55 AM
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Default Re: Way Skills too Restrictive.

Looking foward to a fix as then I will give Archery a go
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  #34 (permalink)  
Old 05-01-2008, 02:02 AM
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Default Re: Way Skills too Restrictive.

Well it allows cool builds like a lightning based archer with glue + time quake + time charge. Which while possible at the moment kinda would suck without the + lightning damage added to charged arrow
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  #35 (permalink)  
Old 02-22-2009, 10:11 PM
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Default Re: Way Skills too Restrictive.

I was tinkering around with different masteries ingame today and was shocked as well when I realized that the Way skills aren't exclusive to just their respective classes. The thought of an Archer/Sorcery was sounding great... Until I realized that nothing stacked.

Was there ever an after-release patch to balance or change any thing about the Masteries mod, such as the suggestions in this thread?
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  #36 (permalink)  
Old 04-08-2009, 12:42 AM
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Default Re: Way Skills too Restrictive.

Actually, the Way skills are a built in thing that apparently showed up in Immortal Throne. You know how Dream's Trances are exclusive, and you can only use one at a time? No other tree has "exclusive" toggles, right? To do that is just a toggle in the DBRs of skills. There's a line called "exclusiveSkill", and if you set it to 1, it and any other skills with 1 in that toggle can't be on at the same time.

There isn't any easy way to fix that, as far as I can tell. Since it's part of the game itself, all exclusive skills are going to interfere with each other. The only thing that I can see doing is disabling some of them to allow for crossovers, but you'd have to be really careful doing that, otherwise you could end up with some pretty overpowered abilities :P

Viper had a good idea to change the Nosferatu requirements, that would probably fix overlapping issues. Not sure what you mean by adding +%s to the arrow ways.

The Sorcery ways could probably be returned to auras as well. They don't need staff requirements since they really only affect certain elements to begin with, and it's always possible to remove the +% damage in Way of Fire to prevent any damage stacking with an aura that doesn't belong on certain builds.

In fact, I'd believe the same goes for the Mysticism Ways as well, seeing as they're weapon restricted. One of the big things of TQ was the weird ways you could stack auras and toggles, so there's no reason why most of them have to be exclusives in Masteries. The only ones I really see that would probably need to stay that way would be the Archery ones, for obvious reasons xD
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Last edited by UZero; 04-08-2009 at 12:50 AM.
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  #37 (permalink)  
Old 04-08-2009, 12:06 PM
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Default Re: Way Skills too Restrictive.

the +% to archery ways is +% damage to boost the elemental damage of the damage ways cold fire etc.
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  #38 (permalink)  
Old 04-09-2009, 06:03 AM
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Default Re: Way Skills too Restrictive.

Oh, yeah, that'd probably be good. Plus then you could combine the archery ways with sorcery toggles if you were into a sort of elemental archer build, like Kolt was talking about, and they'd become even more effective.

Of course, we would still want to leave the archery ways exclusive to each other. Oh man, the mental images. Proccing Backlash with several archery Ways up, synergized to sorcery. Geeze, that'd clear a room fast XD
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Last edited by UZero; 04-09-2009 at 06:05 AM.
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  #39 (permalink)  
Old 08-26-2009, 01:06 PM
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Default Re: Way Skills too Restrictive.

can't you give the way skills a negative modifier to the other way skills in the mastery?

example: fire arrow gives a -12 to ice, poison, lightning arrow and so forth
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