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Use one ways in each of the 2 Masteries you've choosen would be perfect.
I'm agree: the ways are too restrictive as they are right now...
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Well here's a brain fart: Why not simply make the ways into auras and give them penalties that counter the bonuses from other ways in the same mastery? Like, Way of Burning Arrow at level 1 would give -8 poison damage, -37 cold damage and -50 lightning damage. This way there would be no point in having multiple ways activated because they would cancel each other out, but you could have an active way in a second mastery, like Way of Fire in Sorcery (which in turn would reduce cold and lightning damage as well).
The Vampire ways are a bit more difficult, but if both Archery and Sorcery were made into auras, you could keep the Vampire ways as they are, only one active at a time, and you could still make a Vampire/Archer or Vampire/Sorcerer. Haven't come up how to deal with the two ways in Mysticism yet, though, but I'm sure there's an easy solution, because Archery, Sorcery and Vampirism are the bigger issues here. |
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I've done some thinking about this and I've come up with a pretty nice deal.
My adviced changes to the various ways: Archery: Add +% to Freezing and Charged arrow. Mysticism: None Sorcery: None Vampirism: Convert the ways into auras and add Staff-requirement to Nosferatu. Feedback?
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We will do just these, I wanted it like that also (about Archery I mean).. ^^ + will will try to balance all the Way skills in the mod. ![]() All Way skill will stay as they are though, we are not going to change this as I once said, sorry guyz... But only good solution is to balance all the Way skills to be all the "same". PS: Guyz, this should be in Bug section, not this one....
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