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  #21 (permalink)  
Old 04-29-2008, 11:30 AM
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Default Re: Way Skills too Restrictive.

Use one ways in each of the 2 Masteries you've choosen would be perfect.

I'm agree: the ways are too restrictive as they are right now...
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  #22 (permalink)  
Old 04-29-2008, 02:26 PM
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Default Re: Way Skills too Restrictive.

Ways can ether all stack or all be exclusive you can have them semi exclusive.
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  #23 (permalink)  
Old 04-30-2008, 01:32 PM
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Default Re: Way Skills too Restrictive.

Well here's a brain fart: Why not simply make the ways into auras and give them penalties that counter the bonuses from other ways in the same mastery? Like, Way of Burning Arrow at level 1 would give -8 poison damage, -37 cold damage and -50 lightning damage. This way there would be no point in having multiple ways activated because they would cancel each other out, but you could have an active way in a second mastery, like Way of Fire in Sorcery (which in turn would reduce cold and lightning damage as well).

The Vampire ways are a bit more difficult, but if both Archery and Sorcery were made into auras, you could keep the Vampire ways as they are, only one active at a time, and you could still make a Vampire/Archer or Vampire/Sorcerer.

Haven't come up how to deal with the two ways in Mysticism yet, though, but I'm sure there's an easy solution, because Archery, Sorcery and Vampirism are the bigger issues here.
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  #24 (permalink)  
Old 04-30-2008, 02:12 PM
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Default Re: Way Skills too Restrictive.

Quote:
Originally Posted by LowMoose View Post
Well here's a brain fart: Why not simply make the ways into auras and give them penalties that counter the bonuses from other ways in the same mastery? Like, Way of Burning Arrow at level 1 would give -8 poison damage, -37 cold damage and -50 lightning damage. This way there would be no point in having multiple ways activated because they would cancel each other out, but you could have an active way in a second mastery, like Way of Fire in Sorcery (which in turn would reduce cold and lightning damage as well).

The Vampire ways are a bit more difficult, but if both Archery and Sorcery were made into auras, you could keep the Vampire ways as they are, only one active at a time, and you could still make a Vampire/Archer or Vampire/Sorcerer.

Haven't come up how to deal with the two ways in Mysticism yet, though, but I'm sure there's an easy solution, because Archery, Sorcery and Vampirism are the bigger issues here.
well....wouldnt that also negate bonuses you get from items?
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  #25 (permalink)  
Old 04-30-2008, 02:30 PM
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Default Re: Way Skills too Restrictive.

Quote:
Originally Posted by LowMoose View Post
Well here's a brain fart: Why not simply make the ways into auras and give them penalties that counter the bonuses from other ways in the same mastery? Like, Way of Burning Arrow at level 1 would give -8 poison damage, -37 cold damage and -50 lightning damage. This way there would be no point in having multiple ways activated because they would cancel each other out, but you could have an active way in a second mastery, like Way of Fire in Sorcery (which in turn would reduce cold and lightning damage as well).

The Vampire ways are a bit more difficult, but if both Archery and Sorcery were made into auras, you could keep the Vampire ways as they are, only one active at a time, and you could still make a Vampire/Archer or Vampire/Sorcerer.

Haven't come up how to deal with the two ways in Mysticism yet, though, but I'm sure there's an easy solution, because Archery, Sorcery and Vampirism are the bigger issues here.
Epic Fail as this means any item that has +cold/lighting damage is penalized.
Lets take a look at Froststorm which has 15-29 cold damage and 8% Chance of 1-22 lightning damage with those penalties you might as well swap to a standard bow.
No skill should penalized any other damage source unless theres a reason, see Necro shot in archery.
Any way you missed burning arrow + Way of Fire which imo is a bigger problem then any of the sorcery masteries stacking.
Your idea will mean that poeple will ether take all the ways to end up at square 1 with a bit extra damage or just 1-3 depending on masteries (mostly archery + sorc 1 Way damage type fire cold or lighting + sickness), or the 3rd where no one will touch any Way at all.
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  #26 (permalink)  
Old 04-30-2008, 03:05 PM
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Default Re: Way Skills too Restrictive.

I've done some thinking about this and I've come up with a pretty nice deal.
My adviced changes to the various ways:

Archery:
Add +% to Freezing and Charged arrow.

Mysticism:
None

Sorcery:
None

Vampirism:
Convert the ways into auras and add Staff-requirement to Nosferatu.

Feedback?
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  #27 (permalink)  
Old 04-30-2008, 03:46 PM
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Default Re: Way Skills too Restrictive.

Quote:
Originally Posted by Viper_Sweden View Post
I've done some thinking about this and I've come up with a pretty nice deal.
My adviced changes to the various ways:

Archery:
Add +% to Freezing and Charged arrow.

Mysticism:
None

Sorcery:
None

Feedback?
Hi there,

We will do just these, I wanted it like that also (about Archery I mean).. ^^

+ will will try to balance all the Way skills in the mod.

All Way skill will stay as they are though, we are not going to change this as I once said, sorry guyz...

But only good solution is to balance all the Way skills to be all the "same".

PS: Guyz, this should be in Bug section, not this one....
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  #28 (permalink)  
Old 04-30-2008, 03:48 PM
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Default Re: Way Skills too Restrictive.

Quote:
Originally Posted by Viper_Sweden View Post
I've done some thinking about this and I've come up with a pretty nice deal.
My adviced changes to the various ways:

Archery:
Add +% to Freezing and Charged arrow.

Mysticism:
None

Sorcery:
None

Vampirism:
Convert the ways into auras and add Staff-requirement to Nosferatu.

Feedback?
Sounds ok to me and cant see any problems there, Dunno about Vamp stacking might be a bit powerful with Drac + Kane
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  #29 (permalink)  
Old 04-30-2008, 04:10 PM
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Default Re: Way Skills too Restrictive.

Quote:
Originally Posted by The Rock-man View Post
Sounds ok to me and cant see any problems there, Dunno about Vamp stacking might be a bit powerful with Drac + Kane
Yeah, but the -2 + -2 Health Regen and low Health from the mastery should make up for it...
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  #30 (permalink)  
Old 04-30-2008, 04:58 PM
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Default Re: Way Skills too Restrictive.

Quote:
Originally Posted by i.n.s.a.n.e View Post
Hi there,

We will do just these, I wanted it like that also (about Archery I mean).. ^^

+ will will try to balance all the Way skills in the mod.

All Way skill will stay as they are though, we are not going to change this as I once said, sorry guyz...

But only good solution is to balance all the Way skills to be all the "same".

PS: Guyz, this should be in Bug section, not this one....
Nether Bug or General sub-forums was around at the time this thread was started.
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