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Old 04-14-2008, 02:21 AM
Barnacle_Ed
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Default Landmines Issue

I brought this up in the original Masteries thread too, but I figure this will get more attention here...


Landmine still reads dead enemies as enemies. What does this mean? If you cast landmine in an area occupied by a dead corpse, it will immediately detonate instead of waiting for some poor, hapless mob to walk into it.


Not a HUGE error, but it would be nice to see a fix for this if possible. All in all, it's a great skill that's saving my Bowyer's arse in xmax mode on a daily basis
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Old 04-14-2008, 05:51 AM
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Default Re: Landmines Issue

Hi there,


This is very unlikely to be fixed...it is kinda impossible.
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Old 04-14-2008, 04:39 PM
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Default Re: Landmines Issue

yes, i.n.s.a.n.e is right about the issue. It seems beyond our possibilities to do anything about it.

As an explanation: every creature (mines are creatures too... at least for the game) has a variable called "DeathFromEnemyRange". I'm using it for the mines. But i can only turn it off or on by putting in a certain range... i have no other options. I think the variable was created for quests.. not for skills... so we cannot really ask for more anyway

Well, thats how it is... I hope it's not too annoying.

Cheers, PF
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Old 04-15-2008, 03:49 AM
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Default Re: Landmines Issue

Alright, guess I'll just have to be a little more careful in the placement of mines when setting up a trap area...


Thanks for clarifying the issue guys!
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Old 04-15-2008, 05:43 AM
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Default Re: Landmines Issue

Quote:
Originally Posted by Barnacle_Ed View Post
Alright, guess I'll just have to be a little more careful in the placement of mines when setting up a trap area...
Hi there,

Well, this could be a little problem too...for you can have only 5(?) mines at a time...I will ask PinkFrog about this again, because I would like to be a trapper too...just imagine it, you will mine the entire area and then lure monsters in...hehe.
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Old 04-15-2008, 10:23 AM
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Default Re: Landmines Issue

Hmm maybe giving mines a project cast with low range might be a work around if it made where it drains 100% of there life on cast/use?
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Old 04-18-2008, 07:58 PM
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Default Re: Landmines Issue

Mines are awesome!

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Old 04-19-2008, 08:15 PM
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Default Re: Landmines Issue

I don't quite understand what kind of damage they do. First off, which description is correct, web page's or ingame's one?

And if it's plain "Damage" I understand it is physical damage isn't it? Then it would be affected by strength and +%Dmg. bonuses? Anyway, the game always displays the very same dmg. (which now that I think about it is actually the energy cost BTW). Only Egypt poison bugs and some mummies show some resistance to it.

It works for me, though, but I just don't know how

Oh by the way, a little tip using mines: Set a few in one place and lure monsters to it. Then drop a handful more and they should explode at the same time. You can't set more than one group because the first one would blow up in contact with the second one.
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Old 04-19-2008, 10:04 PM
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Default Re: Landmines Issue

The ingame description is always right, apart from 1/2 mistakes.

The values on the site are outdated unfortunately. I wish somebody'd update them or create a Titancalc mod for the Masteries Mod.
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Old 04-19-2008, 11:04 PM
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Default Re: Landmines Issue

Quote:
Oh by the way, a little tip using mines: Set a few in one place and lure monsters to it. Then drop a handful more and they should explode at the same time. You can't set more than one group because the first one would blow up in contact with the second one.
That's what I do, and recall really well doing so today a few times, especially when going against three princes of Old Eleusis.
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