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I really like this skill. I only have about 5 points in it with my Enforcer so far and it's doing a great job in Normal act 3 (and I'm talking of stronger enemies like Tigermen and Dragonians).
So I don't think it's underpowered in any way.
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Boreal Rampage by Wyvern and Matseb2611 New videos at my Boss videos thread ALL DONE!!! |
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Changing it the way I did earlier was clearly too much.. I didn't think so at first but then realized I was using ****ty epic weapons and testing it on Legendary mobs hehe |
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So, when you say the skill might have fared better if you'd been using better weapons, is like saying Distort Reality will fare better if you use better weapons. Neither are weapon attacks. You should make your fix available. If enough people contribute these fixes, they can be applied to a new version of Masteries. |
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I'm gonna change it back to the caster template and make the piercing dmg % much higher and see how that works.. at least it will take the swords out of the equation which seems like too much Last edited by sillybloke; 02-25-2009 at 05:12 PM. |
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Ah, I see; my mistake.
Well, once you change it to a melee template, you just need to adjust the damage values so they make sense. The skill is supposed to be war wind, so take a look at the values war wind has and model your math off that (making sure to preserve what Pink and INSANE wanted to do with the skill). If you've tried war wind, you'll find it's not an overpowered skill at all. If you change it back to a casting template, you'll remove it's utility as a melee skill. The skill is in the Close Combat mastery, which means characters that use it are going to be melee characters, who's damage development is based off of strength and their equipment, both of which go up as the game progresses. If you leave it a casting template, the values will not change. There are no values you can choose that will make in balanced for both normal difficulty and legendary difficulty. Monster health in legendary is + 500 + 415%. So, even a run-of-the mill weakling monster with 300 health has 3320 health in legendary. Your skill, which deals 350 damage at max level, went from 1-hitting monsters to tickling them. It literally becomes a waste of skill points and no one will use the skill. So, if you return it to the old template, you're basically saying it's a normal-difficulty skill only. If you'll notice, no one who's used the skill past normal actually likes the skill.
Last edited by Munderbunny; 02-25-2009 at 05:36 PM. |
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Projectiles? lol, you ARE getting crazy with it!
![]() Yes, there certainly is (though it still won't count as a weapon attack). Check those hero skeletons and zombies who shoot projectiles out around them. I think those big moose dudes do as well, don't they? Wait, Dream Surge! The nightmare pet skill shoots projectiles out in a radius and it's easy to find. Check the template on that. The radius itself is likely just the configuration of the projectile class, not a particular template. |
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