Submit Your Article Modifications Contact Us

Titan Quest


Go Back   Titan Quest Forums > Modding Titan Quest > Mastery Mods > The Masteries Mod > Skills & Builds for Masteries
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read



If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.


Reply
 
LinkBack Thread Tools Display Modes
  #11 (permalink)  
Old 02-23-2009, 07:15 PM
Munderbunny's Avatar
Munderbunny
[User Offline]
Delayomancer
Telkine
 
Join Date: May 2008
Posts: 4,286
Munderbunny is on the right path
Default Re: Whirling Blades

The damage amounts look really high for normal difficulty, so I suspect that Pink Frog was aware that the attack wasn't connecting, and meant to supplement the damage. Of course, that's fine for a casting character that accumulates low damage amounts in later difficulties, but that won't cut it for a meleer.

You'll likely have to assign the skill new damage increases that make more sense. The flat damage will be added to the melee damage on every single connect, so if it's a multi-hit attack, it's going to do an assload more damage.
Reply With Quote
  #12 (permalink)  
Old 02-24-2009, 05:58 PM
Matseb2611's Avatar
Matseb2611
[User Offline]
Titan
 
Join Date: Aug 2007
Location: SPARTAAAAAAAAAA
Posts: 6,246
Matseb2611 is aiming to become a model tq.netter
Default Re: Whirling Blades

I really like this skill. I only have about 5 points in it with my Enforcer so far and it's doing a great job in Normal act 3 (and I'm talking of stronger enemies like Tigermen and Dragonians).
So I don't think it's underpowered in any way.
__________________
Boreal Rampage by Wyvern and Matseb2611

New videos at my Boss videos thread ALL DONE!!!
Reply With Quote
  #13 (permalink)  
Old 02-25-2009, 12:09 AM
sillybloke
[User Offline]
Citizen
 
Join Date: Feb 2009
Posts: 36
sillybloke is the epitome of generic
Default Re: Whirling Blades

Quote:
Originally Posted by Matseb2611 View Post
I really like this skill. I only have about 5 points in it with my Enforcer so far and it's doing a great job in Normal act 3 (and I'm talking of stronger enemies like Tigermen and Dragonians).
So I don't think it's underpowered in any way.
Maybe it's not.. I am playing a Myrmidon and can't help but compare it to Frenzy. I think it might be better if it was more of a debuff, like lowering the DA or OA of all enemies in its radius; perhaps increasing stun chance and doing away with the bleed effect.. just a thought but I am pretty new to this game and not hip to all its balancing issues.

Changing it the way I did earlier was clearly too much.. I didn't think so at first but then realized I was using ****ty epic weapons and testing it on Legendary mobs hehe
Reply With Quote
  #14 (permalink)  
Old 02-25-2009, 12:08 PM
Munderbunny's Avatar
Munderbunny
[User Offline]
Delayomancer
Telkine
 
Join Date: May 2008
Posts: 4,286
Munderbunny is on the right path
Default Re: Whirling Blades

Quote:
Originally Posted by Matseb2611 View Post
I really like this skill. I only have about 5 points in it with my Enforcer so far and it's doing a great job in Normal act 3 (and I'm talking of stronger enemies like Tigermen and Dragonians).
So I don't think it's underpowered in any way.
The damage the skill deals is great for Normal. But, because it's a radius attack, and not a weapon attack, it won't level up with your character's melee prowess. That's the core of the problem. Another problem is, increases to attack speed won't increase the delivery, though increasing to casting speed will. When I tested the skill the first time, it was with a casting test character with 300% casting speed, and the skill was a blip, and you couldn't even see the animation.

Quote:
Originally Posted by sillybloke
Changing it the way I did earlier was clearly too much.. I didn't think so at first but then realized I was using ****ty epic weapons and testing it on Legendary mobs hehe
The problem is the skill is a radius attack class skill. So, the weapons you use, the amount of physical damage your character deals, the amount of strength they have, the amount of attack speed--none of that affects the skill. It's supposed to be a melee skill, but doesn't actually attack with the weapons. The skill animation is an illusion--it doesn't do anything, unlike the animation in war wind, which actually connects your weapons to enemies.

So, when you say the skill might have fared better if you'd been using better weapons, is like saying Distort Reality will fare better if you use better weapons. Neither are weapon attacks.

You should make your fix available. If enough people contribute these fixes, they can be applied to a new version of Masteries.
Reply With Quote
  #15 (permalink)  
Old 02-25-2009, 05:09 PM
sillybloke
[User Offline]
Citizen
 
Join Date: Feb 2009
Posts: 36
sillybloke is the epitome of generic
Default Re: Whirling Blades

Quote:
Originally Posted by Munderbunny View Post


So, when you say the skill might have fared better if you'd been using better weapons, is like saying Distort Reality will fare better if you use better weapons. Neither are weapon attacks.

You should make your fix available. If enough people contribute these fixes, they can be applied to a new version of Masteries.
It would have fared better because I changed it to the warwind template..

Quote:
Originally Posted by sillybloke View Post
so I edited this skill a bit.. used the template for war wind as you said which improved it drastically. I'm not sure how balanced it is though after little testing
I think changing it to that melee template was too much.. I have 1 point in it right now and it is just as or more powerful than my maxed Frenzy. So my "fix" is really nothing more than a change to a skill making it, perhaps, too powerful.

I'm gonna change it back to the caster template and make the piercing dmg % much higher and see how that works.. at least it will take the swords out of the equation which seems like too much

Last edited by sillybloke; 02-25-2009 at 05:12 PM.
Reply With Quote
  #16 (permalink)  
Old 02-25-2009, 05:31 PM
Munderbunny's Avatar
Munderbunny
[User Offline]
Delayomancer
Telkine
 
Join Date: May 2008
Posts: 4,286
Munderbunny is on the right path
Default Re: Whirling Blades

Ah, I see; my mistake.

Well, once you change it to a melee template, you just need to adjust the damage values so they make sense. The skill is supposed to be war wind, so take a look at the values war wind has and model your math off that (making sure to preserve what Pink and INSANE wanted to do with the skill). If you've tried war wind, you'll find it's not an overpowered skill at all.

If you change it back to a casting template, you'll remove it's utility as a melee skill. The skill is in the Close Combat mastery, which means characters that use it are going to be melee characters, who's damage development is based off of strength and their equipment, both of which go up as the game progresses. If you leave it a casting template, the values will not change.

There are no values you can choose that will make in balanced for both normal difficulty and legendary difficulty. Monster health in legendary is + 500 + 415%. So, even a run-of-the mill weakling monster with 300 health has 3320 health in legendary. Your skill, which deals 350 damage at max level, went from 1-hitting monsters to tickling them. It literally becomes a waste of skill points and no one will use the skill. So, if you return it to the old template, you're basically saying it's a normal-difficulty skill only. If you'll notice, no one who's used the skill past normal actually likes the skill.

Last edited by Munderbunny; 02-25-2009 at 05:36 PM.
Reply With Quote
  #17 (permalink)  
Old 02-25-2009, 06:08 PM
The Rock-man's Avatar
The Rock-man
[User Offline]
Olympian God
 
Join Date: Jul 2006
Posts: 1,955
The Rock-man is the epitome of generic
Default Re: Whirling Blades

Quote:
Originally Posted by Munderbunny View Post
Snip
Monster health in legendary is + 500 + 415%. So, even a run-of-the mill weakling monster with 300 health has 3320 health in legendary. Snip.
(300 +500)+415% I get 4112
Reply With Quote
  #18 (permalink)  
Old 02-25-2009, 06:21 PM
Munderbunny's Avatar
Munderbunny
[User Offline]
Delayomancer
Telkine
 
Join Date: May 2008
Posts: 4,286
Munderbunny is on the right path
Default Re: Whirling Blades

Quote:
Originally Posted by The Rock-man View Post
(300 +500)+415% I get 4112
Yeah, sorry, I was doing it with the calculator fast. My point was that legendary monsters (even the weak ones) giggle at 350 damage.
Reply With Quote
  #19 (permalink)  
Old 02-26-2009, 01:22 PM
sillybloke
[User Offline]
Citizen
 
Join Date: Feb 2009
Posts: 36
sillybloke is the epitome of generic
Default Re: Whirling Blades

Is there a way to make it so this skill can throw projectiles in a 360Arc? I can't find a template that makes that work in game and I think I've tried every "projectile" template there is..
Reply With Quote
  #20 (permalink)  
Old 02-26-2009, 02:57 PM
Munderbunny's Avatar
Munderbunny
[User Offline]
Delayomancer
Telkine
 
Join Date: May 2008
Posts: 4,286
Munderbunny is on the right path
Default Re: Whirling Blades

Projectiles? lol, you ARE getting crazy with it!

Yes, there certainly is (though it still won't count as a weapon attack). Check those hero skeletons and zombies who shoot projectiles out around them. I think those big moose dudes do as well, don't they? Wait, Dream Surge! The nightmare pet skill shoots projectiles out in a radius and it's easy to find. Check the template on that. The radius itself is likely just the configuration of the projectile class, not a particular template.
Reply With Quote
Reply


Thread Tools
Display Modes


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 04:29 AM.


TitanQuest.net is an Privacy Policy and Legal
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.3.0
Titan Quest Forums are not affiliated with THQ/Iron Lore.