|
|||||||
If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
I will check both of your suggestions!
It actually bothered me that the hammer could be used, so i made weird stats and requirements. But its a pretty dirty solution. I do like a hammer to stay on the ground... Thanks! ![]() *** Edit *** So, Hellmouth has the droppings stopped thanks to your suggestion. The Hammer proved to be pretty buggy with the "actortoSpawnOnDeath"-command. There are glitches concerning the location between fading of the normal and spawning of the deco hammer, of course, than there are scale-bugs and the spawned objects tend to be spawned half-stuck in the ground. The biggest problem is, though, that the game dissolves the deco hammer too. I presume it's because it's considered "loot" due to its template. I can change the template to "deco" but then it cannot be picked up at all which would be strange too. All this can probably be repaired but a few glitches will stay. It's the decision between two evils and the latter one would mean a lot of work... hmmm :P Last edited by PinkFrog; 04-10-2008 at 02:59 PM. |
|
||||
|
I personally don't find anything wrong with hammer staying on the ground. I mean it has a very high str requirement anyway to use. Plus it's more realistic this way.
__________________
Boreal Rampage by Wyvern and Matseb2611 New videos at my Boss videos thread ALL DONE!!! |
![]() |
| Thread Tools | |
| Display Modes | |
|