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Old 04-08-2008, 07:31 PM
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Default The Hammer Drops

As the thread title says, the Hammer is left on the ground when dead, fully enchanted (though white text). I don't believe that is supposed to be that way. You should set "dropItems" under "Monster Behavior" to false.

If you want to leave an actual hammer behind, maybe you can use "actorToSpawnOnDeath" to drop a non-magical version.
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Last edited by I_Raps; 04-08-2008 at 07:34 PM.
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Old 04-08-2008, 08:15 PM
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Default Re: The Hammer Drops

I will check both of your suggestions!

It actually bothered me that the hammer could be used, so i made weird stats and requirements. But its a pretty dirty solution. I do like a hammer to stay on the ground...

Thanks!


*** Edit ***

So, Hellmouth has the droppings stopped thanks to your suggestion.
The Hammer proved to be pretty buggy with the "actortoSpawnOnDeath"-command. There are glitches concerning the location between fading of the normal and spawning of the deco hammer, of course, than there are scale-bugs and the spawned objects tend to be spawned half-stuck in the ground. The biggest problem is, though, that the game dissolves the deco hammer too. I presume it's because it's considered "loot" due to its template. I can change the template to "deco" but then it cannot be picked up at all which would be strange too. All this can probably be repaired but a few glitches will stay. It's the decision between two evils and the latter one would mean a lot of work... hmmm :P
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Last edited by PinkFrog; 04-10-2008 at 02:59 PM.
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Old 06-03-2008, 08:08 PM
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Default Re: The Hammer Drops

I personally don't find anything wrong with hammer staying on the ground. I mean it has a very high str requirement anyway to use. Plus it's more realistic this way.
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Old 06-05-2008, 12:59 PM
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Default Re: The Hammer Drops

A question can you make it where it needs lvl 76 to use? Perma unuseable item then.
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