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  #11 (permalink)  
Old 04-16-2008, 09:28 AM
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PinkFrog
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Default Re: Electrical Shock questions

Yeah, i guess. The electrical shock was very unpredictible (by design) before 1.02 and dealing quite a lot of damage at times. Not its constant but more or less the same in average.

The main problem was that you couldnt reclaim all points in electrical shock. So i had to find another solution.

Please note that conversion shield got more interesting, at least in my opinion, in 1.02.
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Old 04-20-2008, 10:58 AM
Chairwalked
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Default Re: Electrical Shock questions

In my opinion, i miss a skill for sorcery to reduce the resistance of the enemies.
Its very hard to make damage against big enemies like hades without that skill.
Its only a proposal to combine it with the shield or so.
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  #13 (permalink)  
Old 04-20-2008, 05:25 PM
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Default Re: Electrical Shock questions

Conversion Shield should have Energy Leech Resistance...
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  #14 (permalink)  
Old 05-31-2008, 04:56 PM
cH00dy BCN
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Default Re: Electrical Shock questions

Quote:
The problem with cold, it's that the snowball is useless...
Impossible to aim correctly, the balls go random...
And the other skills have huge coldown... Whereas in the normal TQ, ice shards was a powerfull skill...
It's the same for fire : fireball is the only skill with little coldown...
Why not transform ice shards into fire shards ? It would give an interesting skill to fire.
I totally agree. Ice shards, in original TQ, were more interesting than snowballs.
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