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Why to have the fragments, when the original game has them? With high attack speed you can have the Backlash very often and that compensates for it. I was doing over 10k dmg with good equipment, that is high imho...
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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Yeah, yeah, they gotta take it as it is though...and I really think this mastery is VERY strong...I cannot wait to play it like a normal player, hehe...
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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![]() 2. Yeah.., but that is where the other mastery comes in handy! For instance, Chronosophy.
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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But thats the point.
In my opinion, only the Chronosophy is a mastery that can by combine with the Archery to make a little bit more damage. Vampirism, Sorcery, Mysticism dont can effectly use with Archery, because of the "way skills". For example Archery with the "way of cane" from Vampirism, this skill give pierce damage and converted damage into health. But first its a "way skill" and second its only for melee weapon.
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Archery mastery is very strong on its own (well, I know this can be an issue too), but still... You can check following: Alchemy - High Spirit (very great speed boost), Imposture (dmg boost), Illusions (great defense), Injection (additional dmg), no mana problems with Philosopher's Stone. Bestiary - Aggresive Beast (dmg boost), pets (additional dmg and resiliance). Close Combat - Only defensive skills. Construction - Combat Clothing (additional defense), pets (additional dmg), no mana problems with Inductor, Sick Bay (dmg boost). Mysticism - Exorcism (with -%resists dmg boost, slows enemies greatly), additional dmg from spells, great defensive skills. Sorcery - Great defense and resistances, high dmg with spells, no mana problems, great defense with Frosty Clutch. Vampirism - Great Bleeding dmg with Vibrancy, good anti-piercing enemies defense with Blood Shield, Perfect dmg boost with passive skill below Frenzy (cannot recall the name right now, hehe), Vampiric Bat helps a lot with dmg and defense, Sickness (with -%resists dmg boost), no mana problems with Metamorphosis. +Chronosophy you already know... Well, it is not much and I have noticed lack of Archery combinations too, but this is not THAT bad as you say...
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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I actually prefer Archery over Hunting, because of it's (supposed) lower potential. Hunting is way too over-powered for my taste.
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