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Hello, I've been playing around with this mod a bit, and am thoroughly enjoying my archer, though now at level 8 the almighty question of the secondary mastery arises...
I'm stuck between 2 choices, bestiary or alchemy? I like alchemy for the aoe (bombs) +avoid projectiles, and buffs. Now bestiary has pets, to distract the enemies while I take them out at range, but I don't know if they'll be all the much better than what alchemy has to offer. Thanks for any help.
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Vampirism might be a good choice as well just for Feeding and Blood Shield. Max out Feeding+synergy, cast it on one group of mobs while you take out another group with your bow. Keep blood shield up to soak up the damage of arrows and whatnot.
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Wolven - 57 - DW Assassin Hugh the Hand - 68 - Dreamkiller Faro - 27 - Templar |
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alchemy gets my vote for best secondary mastery....no matter what your primary is. its just that **** good. beast is an amazing primary, but as a secondary youll probably end up wishing you had way more skill points than you actually get. if you only focus on one or two pets(turtle, isao, and if you have the spare points maybe another) as well as the aura, you should be good though.
both of those would work great for an archer, mysticism would probably get my vote as a distant third place.
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There's battle lines being drawn Nobody's right if everybody's wrong Young people speaking their minds Getting so much resistance from behind I think it's time we stop, hey, what's that sound Everybody look what's going down http://www.myspace.com/Ward_RB |
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Thanks alot for your help guys, I've decided on alchemy, bestiary seems like it would require too many skill points to be effective, maybe I'll incorporate it in another toon. I'll try and work alchemy into 100% avoid projectiles build for my archer, though if it doesn't go too well I always have defiler too.
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14 points for maxed demonic phalanx (no sinergy here) for 5 pets... it's not a waste of skill points. Probably there are better sinergies from other masteries, but i think bestiary is a great support mastery. |
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Quote:
Yeah, you should redownload your version... ![]() We forgot to remove +4skills from there, it was for testing purposes only, hehe...
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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I know that and sorry for confusion. But read the first post in Masteries (release) thread. There is an additional note the +4 skills were removed from the bow.
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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