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the horse, he just whomps on enemies....but he does have a tendancy to run pretty far ahead of the group. while most of my other pets are almost constantly at full health, the horse tends to dip between 1/4-1/2.
runner up goes to the beatles, they rock.
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There's battle lines being drawn Nobody's right if everybody's wrong Young people speaking their minds Getting so much resistance from behind I think it's time we stop, hey, what's that sound Everybody look what's going down http://www.myspace.com/Ward_RB |
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First of all, hello to the whole TQ communinity, which is a very active one.
Try to put Iaso on aggressive behavior, she seems to cast her spells earlier then. If it is possible to change the load time oft the daemonic phalanx spell, Id recommend to make it faster, they never complete it. Greets |
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Hello I've been playing the masteries version of lilith and have been making a complete beast summoning character. I have a turtle, patine, beatles, iaso, and demon phalanx. THeres a couple of problems I've seen with some of them;
1. When I first started with the turtle, and later the patine and beatles, everytime I summoned him he'd use the shiny shell ability immediately. But when I started having more creatures up he wouldn't use it at all. Recently I ended up having to disband every one of my creatures, then summon him first so he would use it. Why wouldn't he use it before? 2. Iaso doesn't do ****. His passive life regeneration skill is the only one he uses, and he uses it when battle starts, instead of right when he's summoned. But no matter what I try to tell him to do he won't use either of his heal spells no matter how damaged my other pets are. While life regeneration is good, it alone is.. not worth the skill points. If he'd use his heals he'd be dam useful, so how can I get him to actually heal ****? Sometimes changing his status gets him to do it once, but nearly everytime, and it's hard enough to micro heals and summons in battle without having a useless pet you're trying to get to do something. lastly 3. The demon phalanx is moderately useless. They're ok for annoyance and cannon fodder, but they rarely if ever use their synergy ability because they need to be close together, and I'm always finding them spread apart, or with 1 or 2 just not even in the fight running away or something. if you make edits could you expand the distance they can have for the synergy to work? after all even if sending one out and having it work seems lame, what are the chances it's gonna live long enough alone to cast it? Just a couple thoughts. The iaso one was the one that's been bugging me the most, because I really want a healer, but if it's not going to work it's pretty useless. And the turtle was annoying because I rely on the shiny shell ability to keep enemies from killing my patine. without it I might as well have a 4th beetle. |
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Try to throw Iaso into combat for a little while. I kinda remember it casted the second buff then.
Anyways, Iaso drives Pinfrog mad, it just doesn't work as intended.
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Mod Masteries en castellano Masteries mod in spanish http://www.titanquest.net/forums/mas...tml#post305042 |
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Are there any other options instead of using iaso as a healer? I liked the idea of mass healing, since the heal spell the mastery comes with only heals one pet at a time. I also took construction, but I'm a little dispositioned to putting points into it considering how many points I need to keep my pets up to par with the creatures I'm fighting.
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I was wondering if it is possible to summon multiple different creatures? Like Turtle + Stallion + Beetle + Pal patine + Iaso?
Also does Subtle fingers work for pets summoned by Bestiary aswell? Last edited by Sneeper; 08-21-2009 at 06:05 PM. |
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