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The Automaton is prohibitively slow. As I run, it teleports to catch up to me and enemies are dead before he catches up in combat except for the really strong stuff. He works fine as a little extra damage against bosses, but 99% of the time he does nothing.
I don't have his spell upgrades, maybe those would help so he wouldn't have to crawl up to the enemies first, but I'm not so sure. |
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You gotta boost his lvl that is all... He is supposed to be a slag in the beginnings...
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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if this is true, the automaton might have to be the next skill i work on for my beast/construct character.
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There's battle lines being drawn Nobody's right if everybody's wrong Young people speaking their minds Getting so much resistance from behind I think it's time we stop, hey, what's that sound Everybody look what's going down http://www.myspace.com/Ward_RB |
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I think lvl5 or something is the one you are looking for in the beginnings...
__________________
See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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SPOILER!!!!!!!!! Yeah, maybe, but it should also say in almost all pet-skills that the monsters increase in size, some at certain and some at all lvls... You know, many things could be said...and I do not think it is that a big issue...
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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are there any other hidden attributes on some skills? especially pets that get faster, as the only ones that seem to keep up with me are isao and the horse...but with a few levels in the beast mastery aura (forgot the name) they catch up rather quickly so its not too bad. im loving this mod so far
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There's battle lines being drawn Nobody's right if everybody's wrong Young people speaking their minds Getting so much resistance from behind I think it's time we stop, hey, what's that sound Everybody look what's going down http://www.myspace.com/Ward_RB |
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Yeah, of course there are tons of hidden stuff to each pet (and to some extend to all skills) The hud has only place for a certain amount of info. Each pet is internally calculated just like the player, therefore all resistances, dps, OA-DA stats, hp-regeneration, speed, str, int, dex etc etc are indeed part of the pet and taken care of.
But where to put all that info?! Its btw a choice that IronLore made a while ago when they defined what part of the info show's up and which doesnt. Changing the way the hud-stats are compiled is basically beyond this mod ![]() I certainly understand the need for this sort of info, though. I will see if i can do something about it! PF |
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