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It's there... I noticed it once when I had switched some armour and was not able to wield my secondary weapon... my pc was combatting bare handed
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Golem (Slayer);Flowdleg (Templar [formar Seer]); Berserko (Spellbreaker) |
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Sweet.
Although I would like kicking etc in it as well, pretty sure they aren't there... would be awesome, but hand-to-hand probably doesn't have the power to take out hoards, it doesn't have any AoE effects, but maybe if you did ki-based attacks instead.
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TQ player since demo release. Uber mod only. Korcari lvl61 Conqueror | Orlais lvl47 Assassin 0 deaths | Dante lvl23 Assassin 0 deaths, Ironman |
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Yeah, thats why they would go all d2 style on our a** and take a damage modifier from their gloves. The skill could take care of that, I don't think there is a need to modify gloves, just the damage is based on the armour rating or str req or something like that to ramp damage up between SBC and Leather Bracers...
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TQ player since demo release. Uber mod only. Korcari lvl61 Conqueror | Orlais lvl47 Assassin 0 deaths | Dante lvl23 Assassin 0 deaths, Ironman |
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yeah the animation is not the problem and it would be possible to create skills that increase the damage. A lot of monsters are only "boxing" and are still pretty dangerous
![]() But the problem is that such a skill would not be able to be for "bare hand" only. There is no "requirement" for bare hand. But yeah, streetfighter ftw... it would be great. |
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I guess you could make a weapon that had a glove model... but wether it can be put properly on the character model with actual gloves as well, should work, though.
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TQ player since demo release. Uber mod only. Korcari lvl61 Conqueror | Orlais lvl47 Assassin 0 deaths | Dante lvl23 Assassin 0 deaths, Ironman |
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Make melee weapons with Staff skins
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My TitanQuest Achievements: 405 Points 68 Conquerer ll 65 Paladin ll 67 0 Death Xmax Templar TQIT Legendary finishes 3 / Epic finishes 4 / Normal finishes 14. TQIT Characters 31 TQ Masterys Characters 9 Lilith Characters 1, 48 Warden |
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