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hey there dont see you in this forum too often
![]() i agree corsairs rock, they just have 2 problems: they are very skill intense chars: well thats why they are so cool on the other hand and the usual defense problem: they have too many good skills: again that makes them knowledge intensive and even more fun to play if its what youre looking for. poison gas just doesnt cut it. ever. the skill is only good on paper, in real life there are so many devastating secondary factors that its just never worth the effort. i usually charge and batter, i dont use any - attack speed mods anywhere else, nightshade + batter do the job just fine. im not that big a fan of lethal strike so i havent gotten it yet, i prefer maxing out my aoes and poison first. Last edited by Felexitus : 09-20-2006 at 08:32 AM. |
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I agree corsair is rly fun! i use charge and batter, even if i'm thinking of going for knives, to poison before charging (i thought i would not need it, but i'll try it). i'm in epic grece now, i do not have lethal strike and i ve maxed mandrake/slow poisons. I found this character really depends on rally (inspiration maxed,1 point in defiance)... A question... I was thinking of using traps by spamming them when adrenaline/resilience is active..you think it will be possible?
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It's very possible , as long as the % from resilience and rapid construction add up to 100%.
__________________
Apocalypse - lvl66 - conjurer Ajax - lvl71 - conqueror Artemis - lvl41 - ranger (corrupted , R.I.P) Penelope - lvl63 - brigand |
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i dont mean to spoil your fun but there is one major flaw in that idea: adrenaline depends on being hit and absorbing the damage while most of the rogue tree focuses on you not getting hit at all.
traps, poison, flash powder, poison gas bomb, mortal wound do not go too well with adrenaline because these skills all result in you getting hit much less and thus making it hard to actually trigger adrenaline. trap spamming is still easy to achieve, even without resilience |
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I meant generally. I had 100 recharge because of the hunters hat.
Really I don't have much invested in the damage avoiding skills in the Rogue tree. Been focuing promarily on lethal strike and poison damage for a more offensive build. Right now, quick recovery is so nice with the improved armor and increased damage blocking of shields that I haven't seen a need for fumble and confusion attacks. And adrenaline still seems to trigger quite a bit. Maybe I just get hit too much though. ![]() |
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Shields' percent chance to block has been *lowered*, and the block bonus from Quick Recovery has also been lowered (it used to be 24%) though Focus remains the same (18%). But when shields do block, they block slightly more damage.
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