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Hey, I am currently making an Assassin and its my first time with rogue mastery but I wanted to see what builds you guys are using out there.
Here is what I was thinking for a level 65 (constructive criticism encouraged )http://www.titancalc.com/TitanCalc.a...6-8-6-0-6-15-0 I had 8 left over skill points and i did not know what to do with them so i just threw them into poison gas bomb. Any suggestions? Also, what would be the stat point spread for an assassin? (like, 3:2:3?) |
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I would suggest removing the 1 point from Toxin Distillation and putting it into Battle Rage (the +50% Offensive Ability bonus is quite useful for added critical strikes). Tanatos quite rightly said remove some points from Battle Rage because additional points beyond the first are not very good value, but that first point is not a bad investment.
Otherwise, it's a very nice build. Last edited by Brightspear : 08-19-2006 at 11:03 PM. Reason: added additional comment |
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I tried your build out for a couple levels and had to make a couple modifications, overall your build is really good, you have a nice balance of offensive stuff and some good passive skills thrown in.
What I found is that there was just too many skills. Throwing Knife, Battle Stand, Doom Horn, Ancestral Call, plus Lay Trap and a couple others I am forgetting? I started to go through energy potions really fast, and I missed my dual wield since I like using it to get onslaught to it's max level quickly. So instead I took some of your points and maxed Dual Wield, did away with Throwing Knife (since I used Leathal Strike as my right mouse attack), Battle Standard, and Flashbang Powder and put a few more points into War Horn to increase the stun time which I found crucial when going up against archers in Legendary. I figure you only need one area stun spell, take your pick. Blade Honing, with Envenom Weapon is a really nice combo, paired with the Onslaught skill and I am swinging weapons faster than mr. ginsu himself. Thanks for putting this build out there for people to play with, it's helped me make my assassin survive legendary a lot better than before.
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and thanks for the compliment of the good build, my first assassin idea lol :-D Last edited by csnsc14320 : 08-22-2006 at 04:35 AM. |
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As you asked I explain my build which is quite different from yours
http://www.titancalc.com/TitanCalc.a...-0-0-0-6-0-0-0 I focus on dual hand and calculated strike (CS). The main goal is to make big damages quickly. So I used fast weapons with +x% attack speed to maximize it (171%) The interesting part of dual hand with CS is that each hit count for the CS counter. So when DS hit it count as 2 points and enable the big hit of CS on the 3third or 2 hit only. There are 2 points in this template that are importants - first, we deal less damage than one hand weapon while DS is low but when DS and its synergy are full, we are realy a killing machine. - second, the lack of defense, in high levels (epic) we start to take a lot of damages. For that, I use Envenom weapon and principaly Mandrake which make enemy confused. When using with dual hand and ability to hit 2 or 3 monster we can confuse quite ofen 3 or 4 monster in 2 or 3 hits only. The problem of my template, is that I don't have enouth monster control at distance. Archers are a realy pest for me. And last in china epic all monsters do a lot of damages and wipe my 3500pv in less than 5 seconds) So Epic and legendary mode make my close combat melee character a hit n run one, like an archer... I hope close combat will gain a up, for the moment I'm stuck on draconides and others boss which one shot me. By the way, this template is realy fun to play because of the attack speed and CS flashs making monster flying ![]() |
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I've been screwing around with an assassin. ...and I noticed that a maxed Calculated Strike tree is above and beyond the way to go with any build I've played using the Rogue mastery.
Also, I noticed alot of your skill trees have only one point at the bottom and multiple points higher up...why is that?
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Tivian - Level 62 Elementalist Marduk - Level 53 Warlock Elisse - Level 32 Summoner 2003 Toyota Tundra SR5 |
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concerning Calc Strike:
http://www.titanquest.net/rogue/7573...lls-avoid.html onslaught is better. besides neither my corsair nor my brigand uses calc strike you may want that when youre playing a melee hybrid but otherwise its not worth it. if i was to make a standard assassin build hed look something like this http://www.titancalc.com/TitanCalc.a...6-5-0-0-6-15-0 Last edited by Felexitus : 08-29-2006 at 02:32 PM. |
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- first question why one point in a tree and not all.
The reason for me is because with 1 point, I enable +x to skill to work and get a +2 ou +3 is not realy a pb. So I get a 3 or 4 in the mastery with only 1 point. It give me the effect. I prefer put point in skills I use offen. For crushing blow and counter attack this skills are random like 20% and only when Battle rage is on (8%) So it's a lot of points for using quite a few. Counter attack is worst because It means I need to take hits, but it hurts so I prefer not focus on retaliation damages I prefer kill before the enemy hit me.Lots of skill are great to have but not necessary maxed. - second, why I prefer calculated strike to onslaught Because I prefer hit a lot and faster than charging to get some power up. With Calculated strike, I'm quite all the time as effective as usual. Onslaught 26 points 8 charge to get 50% damage Pierce and damage resistance. Debuff the target armor defense and speed then up in %movement and attack speed. Calculated strike with 14 points 156% damage + 103 pierce damage +95% pierce damage or 171 bleeding or 84 damage. The speed is caped to 171% while dual hand and I'm at that speed all the time because my bonus so ardor is useless for me. debuff in armor and speed, I use mandrake instead, confusion is better than debuf since the enemy can't hit me. Pierce and damage resistance is great but I need to charge up 8 times. With calculated strike, and dual wield, Every hit count as a charge. So when hiting 2 or 3 targets ou 1 twice I can get my +95% damage almost every hit. And the better thing is I can use lethal strike as my last hit and then add 95% damage to the lethal strike damage (500% damage). I think Onslaught is great, but I choose an other way to go and I think more constant. In fact I kill almost every monster in 1 or 2 hits because my firts hit in combat are allmost the same every times. With Onslaught it depend how many charges I got. |
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