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I haven't tested Lethal Strike very much, but I'm wonder how will it work with maxed Dual Wield abilities? I would guess that since Dual Wield are weapon pool abilities that they could trigger off an active skill. So is there a chance that Lethal Strike could cause a DW ability to trigger and I would get a Lethal Strike'd Hew (or a Tumult that hits 3 targets for +300%-ish damage)? I also imagine that it randomly picks the weapon to Lethal Strike with similiar to Onslaughting with DW.
Can anybody confirm this or tell me how it will work? Thanks! |
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I'm not sure if Lethal Strike activates Dual Wield moves, though I don't logically see why it shouldn't.
However DW counts each hit as a seperate hit (as is observed when you get 2 charges for Calculated Strike or Onslaught). So Lethal Strike would only add the bonus to one of the 2 attacks. Hew adds on the bonus after the 2 hits, so I doubt the Hew damage bonus is affected by Lethal Strike either. Tumult, I'm not sure about that because I ditched my whole DW tree at about the same time I got Lethal Strike since Tumult and Cross-Cut never happened at times I wanted it to. When you're only facing 1 enemy, or the enemies are very scattered, they just seem pointless. (sorry about the off-topicness) |
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Weapon pool abilities can proc off any attack that you can assign to your left mouse button, like Onslaught or Calculated Strike, but not Lethal Strike. It still rocks though.
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Apologies for my error earlier, about forgetting that Lethal Strike can't be put on left-click!
However it still applies that DW considers the 2 hits as seperate (so that's not wrong) |
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Thanks for the informative (and accurate!) replies.
Even without triggering Dual Wield, Lethal Strike DOES rock. As for DW's effectiveness, I agree it's not as good as it could be (due to the randomness)--I just love watching the animations though. Hah, and it's entertaining to hear the explosion of 3 or so hits at once, then see all the enemies rag-doll launch away from you! (Actually the only skill you need as an Assassin is Flash Powder. I don't see how the class could be possible without it.) |
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