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Old 07-27-2006, 12:06 AM
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Lillis
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Default Pure Throwing Knife?

Ok, i must admit; I've never even looked at the Rogue mastery before so I don't know anything about it. How long is the default cooldown on Throwing Knife (TK)?

http://www.titancalc.com/TitanCalc.a...10-1-0-0-0-0-0

That would be the plan. Slow + Confusion would be the defensive part of this build.

How does weapon speeds affect TK? Does "Increse in Projectile Speed" affect it? Will the traps benefit from Exploit Weakness?

Flame on!
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Old 07-27-2006, 01:37 AM
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I think Throwing Knife is a spell, not an attack, so you'd need "faster cast speed" modifiers to make it come out quicker. The default recharge time is pretty short, 5 or 6 seconds I guess.

The damage on knives doesn't scale very well, though, so it's mostly a way of delivering your poison at higher levels.

Call of the Hunt/Exploit Weakness does work for traps, and it helps them a ton.

Study Prey dramatically amps the damage of both traps and knives.

Poison works on knives but not on traps.

The confusion skills (Flash Powder and Mandrake) are both great for defense and help a ton in the higher difficulties. Carry some energy potions, though, because powder is a bit of an energy hog.

Last edited by Vaidency : 07-27-2006 at 01:40 AM.
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Old 07-27-2006, 01:41 AM
Xaece
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Quote:
Originally Posted by Lillis
Ok, i must admit; I've never even looked at the Rogue mastery before so I don't know anything about it. How long is the default cooldown on Throwing Knife (TK)?

http://www.titancalc.com/TitanCalc.a...10-1-0-0-0-0-0

That would be the plan. Slow + Confusion would be the defensive part of this build.

How does weapon speeds affect TK? Does "Increse in Projectile Speed" affect it? Will the traps benefit from Exploit Weakness?

Flame on!
TK has a cooldown of 6 seconds. If the projectile speed increase is from Armor or Jewelry, yes, if its on a bow, no.

Weapon speeds have no effect on TK, I believe you need 'cast speed' either way with 100% cast speed TK unleashes really fast so you may not need it faster.

Yes, Traps are buffed by Call of the Hunt (as are they buffed by Art of the Hunt).

For your build I'd recommend sinking a pt into Poison Gas Bomb (to disrupt archers aim, it always works unlike the confusion. And fumble attacks has no effect on archers).

I've also heard good things about Monster Lure, you might want to consider it. The ML can be a rather effective tank when you take into consideration its limitations and work it to its max capabilities. But, this would depend on just how well you can work Fan of Knives w/ Confusion
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Old 07-27-2006, 02:10 AM
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Thanks guys! Really good feedback. =)

So, TK firing speed is the same whether I'm holding a hammer or knife, then (assuming none of them has +cast speed)?

What about stats? Does DEX do anything for the TK damage? or INT/STR?

The poison part of the rogue mastery was mostly because of the slow that was with it.
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Old 07-27-2006, 02:15 AM
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Quote:
Originally Posted by Lillis
Thanks guys! Really good feedback. =)

So, TK firing speed is the same whether I'm holding a hammer or knife, then (assuming none of them has +cast speed)?

What about stats? Does DEX do anything for the TK damage? or INT/STR?

The poison part of the rogue mastery was mostly because of the slow that was with it.
Dex increases all sources of Pierce Damage
Str increases all sources of Physical Damage
Int increases all sources of Elemental Damage

Kunai are coded as pure Pierce (not like swords with a %PierceConversion, as such they do not benefit from the +% of Blade Honing, nor do they benefit from Str, but they do benefit from Dex)
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Old 07-28-2006, 12:47 AM
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Quote:
Originally Posted by Xaece
Dex increases all sources of Pierce Damage
Which means my Ranger (as much DEX as possible) won't suffer from lower damage output (as opposed to as much as possible in STR) at all once I get a decent level of Scatter Shot? Yay!

Regarding TK and buffs; I'm a bit baffled here - is it only Blade Honing that won't apply to it or does that go for all buffs?

Thanks for all the good info so far! =)
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Old 07-28-2006, 07:05 AM
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I think Throwing Knife get the piercing damage bonus from Blade Honing, though, just not the +%piercing mod (for the reason already given - pure piercing).
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Old 07-28-2006, 07:56 AM
Xaece
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Quote:
Originally Posted by Lillis
Which means my Ranger (as much DEX as possible) won't suffer from lower damage output (as opposed to as much as possible in STR) at all once I get a decent level of Scatter Shot? Yay!

Regarding TK and buffs; I'm a bit baffled here - is it only Blade Honing that won't apply to it or does that go for all buffs?

Thanks for all the good info so far! =)
Its the +% part of Blade Honing that has no effect on them. It increases the Pierce Ratio (Conversion), not actual pierce damage.

A sword with 10% Pierce Ratio, with Blade Honing giving a +50% PierceConversionModifier, will now deal 15% Pierce Ratio. So all the % part of Blade Honing does is make a Sword go from 90/10 to 85/15. In the case of Throwing Knives, they deal 0 Physical, and a specified amount of Pierce damage. I.e. there is no Pierce conversion, therefore the +% of Blade Honing has no real effect. The static +Pierce of Blade Honing WILL effect the Throwing Knives, just not the %.
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Old 07-28-2006, 01:22 PM
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Aaah... Now I get it. Didn't know BH was working in that fashion.

Thanks heaps for clearing that up for me.
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Old 08-15-2006, 03:02 AM
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Default Re: Pure Throwing Knife?

Ok, I actually got this build going now. Farmed a bit with another character and got this one a Penumbra Plate, Hermes' Greaves and Helm, and two Apollo's Wills. I'm not sure what I should use for endgame weapon though...
Spartan's Wit (Epic Sword) has some pretty juicy mods, but I'm uncertain whether the pierce damage boost on it works with Throwing Knife or not? Also, I was considering Griefmaker or Stymphalian Talon, but same there; don't know if the +pierce/bleeding on them stacks with Throwing Knife.
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