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The description says "...increasing the potency and duration of all poison attacks" and the effects are as listed:
+144% poison damage +76% improved duration Now, does the increased duration scale the poison damage accordingly, or does it just make the poison do slightly more damage but over a longer amount of time? In other words, lets say I had 100 poison damage over 10 seconds - that's 10 dmg per second. Would that become 244 poison damage over 17.6 seconds (avg of 13.9 dmg per second), or would it calculate the dps using the original time, THEN increase the duration (causing it to be 24.4 dps for 17.6 seconds)? I know this sounds like a stupid question, but hear out my logic behind it. The only reason I ask is because of the words "improved duration". Increasing the time it lasts while leaving the total damage the same is hardly an improvement - it just takes longer for the same effect. This one word is what leads me to think that it may be almost twice as effective as I originally thought. Titan Quest skills are usually surprising when it comes to what the skills actually do - for example, in the dual wield and shield proc lines where it says "10% chance, +30% damage" but instead it actually swings with both weapons, THEN applies the 30% dmg increase to both of them. You can see why I want to know, right? Spending 12 skill pts to increase my poison dps by a mere 39% is hardly worth it, but increasing the dps by 144% AND making it last 76% longer is definitely much better. I'm not currently in a position where I can test this, so does anybody know offhand which one it happens to be? If not, I can test it myself in a few days and let you know if anyone else is interested. |
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There are two stats on all DoT effects in this game.
Damage Per Tick Duration Ticks are -always- every 1 second essentially. Increasing the amount of damage your poison does increases your "DPS" of that poison. Duration has NO effect on your "DPS", but instead allows the poison to remain at its "DPS" for longer than normal.
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All of my links have been updated to work properly! Have a brilliant suggestion? Read this first: Dead Horse Issues. Then read this: Compiled New Features List by Gusten Shield Batter 90 degree Arc Have a question about game mechanics? Read this first: Knowledge by Phillip Marcus. Phillip has also answered the +Dmg and +% Dmg Question. So, no more posting asking about it!
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hehe, you're welcome.
I have an Assassin myself, so I used the art manager to open up all Rogue skills. Though I may not max out Toxing Distillation, I am definitely leaving a few pts in it just so +Skills works on it.
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All of my links have been updated to work properly! Have a brilliant suggestion? Read this first: Dead Horse Issues. Then read this: Compiled New Features List by Gusten Shield Batter 90 degree Arc Have a question about game mechanics? Read this first: Knowledge by Phillip Marcus. Phillip has also answered the +Dmg and +% Dmg Question. So, no more posting asking about it!
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Quote:
"...increasing the potency and duration of all poison attacks" to me means that attacks will have increased damage AND increased duration, where "improved duration" in my mind means it does its damage in LESS time. Here are the two possible ways of interpreting this: 1. You do 100 poison damage over 5 seconds as your base or 20DPS, assuming the skill increases damage and duration you get: 100 * 2.44 = 244dmg damage and 5 * 1.76 = 8.8seconds for a DPS of 27.7 DPS 2. You do 100 poison damage over 5 seconds as your base or 20DPS, assuming the skill increases damage and DECREASES duration you get: 100 * 2.44 = 244dmg and 5*(1-.76) = 1.2seconds for a DPS of 203.3 So as you can see the second option is certainly the one you would assume happens based on the word "improved" since shorter duration with the same amount of damage is a great improvement, where as the first option the extended duration is just "watering down" your DPS. But looking at the results I'm fairly certain that it's choice 1 and NOT choice 2 the game uses. Choice 2 would be way too powerful. Could we get a dev or someone to comment on this? If it is choice 1 I think "Improved duration" should be changed to "Extended Duration" |
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I think judging by Xaece's look into the art manager that it IS the more powerful scenario. The game is just somewhat deceptive with the way they mention poison damage. Instead of giving the total damage over x amount of time, they should say something more like "Get 24 poison damage per second for x seconds."
Again, I'm just going by what he said because I still haven't tested anything. Poison damage (and, I assume, bleeding damage and all other DoTs) has the DPS stat and the duration stat, meaning if you increase the damage it just applies the increased percentage to the dps. Then, if you increase the duration, obviously the dps will stay the same but only last longer, doing even more damage. They most likely made the interface display the grand total of the damage to make it less confusing, but instead it just misled those of us who actually work out the numbers. |
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With 100 Poison over 5 secs, it is ACTUALLY coded as 20 dmg with duration 5. With Toxin Distillation, it will now deal 48.8 dmg with a duration of 8.8 meaning a total damage of 429.44 over those 8.8 seconds (If the game would list it, would look more like 430 over 9) They are two seperate stats with seperate modifiers that do NOT effect each other. Increasing duration has NO effect on your damage, just as damage per second has NO effect on duration. The total damage is the product of the two, which is how the game displays poison (A poor way to display it IMHO).
__________________
All of my links have been updated to work properly! Have a brilliant suggestion? Read this first: Dead Horse Issues. Then read this: Compiled New Features List by Gusten Shield Batter 90 degree Arc Have a question about game mechanics? Read this first: Knowledge by Phillip Marcus. Phillip has also answered the +Dmg and +% Dmg Question. So, no more posting asking about it!
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__________________
All of my links have been updated to work properly! Have a brilliant suggestion? Read this first: Dead Horse Issues. Then read this: Compiled New Features List by Gusten Shield Batter 90 degree Arc Have a question about game mechanics? Read this first: Knowledge by Phillip Marcus. Phillip has also answered the +Dmg and +% Dmg Question. So, no more posting asking about it!
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