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  #1 (permalink)  
Old 09-06-2008, 04:28 PM
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GIAMarcos
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Default Pure wolves, traps and knives Illusionist

Hi all,

I was thinking about a non-common class, and I came up with the Illusionist.
And an Illusionist wich uses his wolves and traps to dish out the damage.
Using Plague to weaken the enemies, and watching them ripped-off by wolves teeth and trap bolts.

Here is a built I came up with, do you think this can work?
http://www.titancalc.com/TitanCalc.a...-0-8-0-0-6-8-0
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Old 09-06-2008, 05:06 PM
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Vegreaper
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Default Re: Pure wolves, traps and knives Illusionist

That build works pretty well. Just remember to avoid investing points in wolves until you've beaten Normal
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Old 09-06-2008, 10:11 PM
reflex
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Default Re: Pure wolves, traps and knives Illusionist

Max your wolves early and you have a freeride through acts 1 & 2

Last edited by reflex : 09-06-2008 at 10:12 PM. Reason: grammar
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Old 09-08-2008, 10:24 AM
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GIAMarcos
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Default Re: Pure wolves, traps and knives Illusionist

I think I will go the unusual way and will build up wolves and traps very soon. As they will do most of the killing.

Also planning to go on xMax, because I like that mod so much. I think after you played on xMax the normal game will be quitte boring :P

Probebly will join the 0 death xmax challenge with this char.
But not sure about it yet.
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Old 09-27-2008, 04:17 PM
Seufari
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Default Re: Pure wolves, traps and knives Illusionist

What kind of gear are you going to want for this build? I might just try it out as well...
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Old 09-27-2008, 08:24 PM
Lhyrra
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Default Re: Pure wolves, traps and knives Illusionist

Im running my illusionist. I was running a Prophet, but My buddies all started over again because they hated their toon.

Thought Id try it. I started with Nature. energy management is a horrid thing, but it's not to bad. I would suggest going wolves. first if you chose nature first. They WILL be sorely needed.

If you started Rogue...your probably advancing much quicker than I
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