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I've included the Readme for Immortal Throne, with a few questions:
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*(causing the game to stutter badly and then speed up to faster than normal speed to "catch up" to where it would have been, as though you were playing an Open Battle.net game even though you're playing single player mode)
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Last edited by Infares : 03-12-2007 at 10:34 PM. |
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Newb tips|Where is the secret passage?|Hard bosses|Hard bosses IT|How-to Screenies|Knowledge|Game Mechanics|TQ Builds ![]() Courtesy of Batman
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I <3 LOTRO ![]() Play TQ and TQIT in English! <click> IRC Server: Gamesurge, Channel: #TQnet
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Sorry I didn't mean to hijack your post. If custom maps can be made to load into the main campaign, then we could make a custom main campaign map with the day/night cycles turned off.
Edit: This is assuming the values for day/night cycle engths are defined somewhere in a DBR |
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They mention editing the day/night cycle in section 5b of the Readme above, so it shouldn't be that hard to implement.
And nah, you're not hijacking anything, this thread is to discuss our abstract interpretations of the Readme kinda like what the Catholic Church did to the ancient Christian Scripts. Did I just say that? :X
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I <3 LOTRO ![]() Play TQ and TQIT in English! <click> IRC Server: Gamesurge, Channel: #TQnet
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Hey PinkFrog, if you know how to do this, do you think you could take a look at MadMan's X2 and X3 mods and implement it for IT? It's MadMan's idea, but a lot of people really like that mod. I tried to get it to work in IT today, hoping that if I rebuilt it using the IT editor it would work, but it still says the map was made with older TQ.
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As far as the day/night cycle goes, I must say that my interest has absolutely been peeked. Think I'm gonna tinker with that one as well....
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Last edited by JMD : 03-13-2007 at 12:52 PM. |
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