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Old 10-01-2008, 07:41 AM
Elenor
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Join Date: Oct 2008
Posts: 4
Default I need some clarifications (Quests/Monsters)

Allright! I created several maps with a concept in head for the storyline and quests which would take place there, but now im stuck. My actual problem is that I can't figure out how to create a Quest (which I will describe in this post) and appropriate monsters (Not the Titan Quest prebuilt monsters). Let me separate this in two sections:

1) THE QUEST

The player spawns, walks a bit, encounters an NPC with the *!* tag, talks to the NPC, gets a quest which requires him to kill all the satyrs in a small encampmant, goes kill the satyrs, when the last satyr dies he gets a quest update such as (Bring news of your triumph to *NPC*), goes back to the NPC, talks to him again, gets rewards, the quest is then completed.

I know almost nothing of the quest editor so please be patient ^^


2) THE MONSTERS

Is there a way to create our own monsters? What I want to do is take a monster model, give it a name (Which will appear in game), give it stats such as Health, Energy, Spells, Resists, determine the loot it drops, etc...


That's about all I need to know right now to keep going.

My thanks in advance!

~Elenor~
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Old 10-01-2008, 08:30 AM
i.n.s.a.n.e's Avatar
i.n.s.a.n.e
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Join Date: Oct 2006
Location: Czech Republic
Posts: 1,300
Default Re: I need some clarifications (Quests/Monsters)

Quote:
Originally Posted by Elenor View Post
2) THE MONSTERS

Is there a way to create our own monsters? What I want to do is take a monster model, give it a name (Which will appear in game), give it stats such as Health, Energy, Spells, Resists, determine the loot it drops, etc...
Hey, me again..

Well, about this...it is not that hard I think.

Just find any monster of TQ or IT which can have similar abilities to your desired monster (ranged, caster or melee) and import it. Then create a folder and name it like My_Monsters. Copy the monster's template to your new folder then.

Now open the template. You can see MANY options to edit there. You can import sounds, change mesh (sorry, no idea how, but it is on wiki too I think), change all the abilities, effects, animations, name and all the info...

Just basics I know myself...
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