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  #41 (permalink)  
Old 12-18-2006, 03:18 PM
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Default Re: [Mod] Model's Mod (0.5)

I just put in O.5 and would just like to say THANK YOU!!!!!

I love this mod and was really disappointed when a lot of the time I was freezing for no reason.

once again THANK YOU!!!
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  #42 (permalink)  
Old 12-18-2006, 08:11 PM
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Default Re: [Mod] Model's Mod (0.5)

Your welcome Brappa

Ok litle update, i finished the gorgon mod, i made it so it turns both male and female into the two gorgon models so you will be able to play both if u create a male and female character and i included arrays of textures. But as i said, some of the new models will be best playable with one or two types of weapons, the others have no animations included.
I will try to finish the new mod pack tonight, i will include the new models in it and call it hmm 0.5 - Exotics, then attach it.
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Last edited by MaDMaN : 12-18-2006 at 08:15 PM.
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  #43 (permalink)  
Old 12-18-2006, 10:11 PM
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Default Re: [Mod] Model's Mod (0.5)

hey i tried the mod 0.5 version but it cant work as i dont see the files when i load the game is it due to the version problem as i am using titan quest 1.15
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  #44 (permalink)  
Old 12-18-2006, 10:23 PM
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Default Re: [Mod] Model's Mod (0.5)

yay. i got it. but it's kinda weird. i installed titan quest under the d directory but how come there's another folder in my documents at c drive?
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  #45 (permalink)  
Old 12-18-2006, 10:52 PM
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Default Re: [Mod] Model's Mod (0.5)

It's the way it works, the game creates a folder in your "My Documents" folder to store the savegames and other stuff, including custom quests.
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  #46 (permalink)  
Old 12-18-2006, 11:38 PM
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Default Re: [Mod] Model's Mod (0.5)

That is what messed me up when I started trying to install a mod.
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  #47 (permalink)  
Old 12-19-2006, 12:11 AM
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Default Re: [Mod] Model's Mod (0.5)

I tried play as a satyr but once i exit the game and returned, my character was converted back to human form.
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  #48 (permalink)  
Old 12-19-2006, 12:59 AM
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Default Re: [Mod] Model's Mod (0.5)

you need to reload the mod everytime that you want to play that monster. However it does give some strange effects, like having a Neanderthal Rider with the same colour scheme as the Automatoiri.
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  #49 (permalink)  
Old 12-19-2006, 02:30 AM
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

Ok new model mod pack is attached, let me know if there are any bugs pls
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  #50 (permalink)  
Old 12-19-2006, 02:42 AM
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

Checking it and i clearly recommend the Gorgon!!

Lmao!!
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