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  #31 (permalink)  
Old 12-17-2006, 07:57 PM
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Default Re: [Mod] Model's Mod (0.4)

Hmm i though the item pick-up problem was fixed for all models?
I will look into them, maybe i didn't update the download link.
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  #32 (permalink)  
Old 12-17-2006, 09:06 PM
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Default Re: [Mod] Model's Mod (0.4)

i did download the 0.4 version and the file name is Models_Mod_pub_0.4
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  #33 (permalink)  
Old 12-18-2006, 01:34 AM
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Default Re: [Mod] Model's Mod (0.4)

Ok gona check the skeleton mod now.

Ok, i think i found out why they were not turning during combat, gona make some tests and hopefully released a fixed version of all the models that do not get stuck.
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Last edited by MaDMaN : 12-18-2006 at 01:59 AM.
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  #34 (permalink)  
Old 12-18-2006, 03:17 AM
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Default Re: [Mod] Model's Mod (0.5)

Ok updated in first post with all monsters fixed hopefully, maybe i forgot some animations, but they should be mostly playable now, casting and picking up items and fighting correctly.
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  #35 (permalink)  
Old 12-18-2006, 03:42 AM
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Default Re: [Mod] Model's Mod (0.5)

You're the greatest MaD! If I were a dog and you were here i'd hump your leg with glee and pant that could only be rivaled after a brisk chase of mailmen
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  #36 (permalink)  
Old 12-18-2006, 03:45 AM
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Default Re: [Mod] Model's Mod (0.5)

does this include the ability to use bows *properly* with the Neanderthal Rider?
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  #37 (permalink)  
Old 12-18-2006, 03:48 AM
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Default Re: [Mod] Model's Mod (0.5)

NR doesn't use bows properly? Never noticed attack problems in NR form, especially with spears.
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  #38 (permalink)  
Old 12-18-2006, 04:16 AM
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Default Re: [Mod] Model's Mod (0.5)

most of the time NR just tries to use melee instead of a bow or staff.
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  #39 (permalink)  
Old 12-18-2006, 04:56 AM
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Default Re: [Mod] Model's Mod (0.5)

Lol T.E.K

And i though that the NR model had no problem, well beside the fact that i was limited in the choices of animations, so i had to use some that were different, but bows and spears should be working properly, let me know if there is a problem and please describe it.

Also, i will add more models, and i will include some that T.E.K requested; i didn't add more models earlier because i had no time, and because another modder was working on a big model pack, but i don't know where the mod's at. I will add Jackalmen, Ichtians, Ratmen and Tigermen, they should be playable correctly to allow a character to be built using them.
I will also try to add Gorgons, Yetis, Minautor and Cyclops, althou the last 3 will have limited animations, and the Gorgons will be mostly playable with bows and spears.
Let me know if its worth it and i ll try to make it for tomorrow.
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  #40 (permalink)  
Old 12-18-2006, 08:05 AM
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Default Re: [Mod] Model's Mod (0.5)

Quote:
Originally Posted by The Envenomed Kiss View Post
You're the greatest MaD! If I were a dog and you were here i'd hump your leg with glee and pant that could only be rivaled after a brisk chase of mailmen
what TEK said but more
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