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  #11 (permalink)  
Old 10-26-2006, 01:55 AM
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Default Re: [Mod] Model's Mod (0.4)

I don't have the file he made, he does hehe, if he sends it to me i can include it as update for sure, as well as any other moded file that changes the player into something else.
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  #12 (permalink)  
Old 10-26-2006, 09:12 AM
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Default Re: [Mod] Model's Mod (0.4)

I’m new to the TQ forums, hi everyone
and MaDMaN really thank you very much, great work with the model’s mod- it is amazing!
though there are 2 bugs I’ve foud:
-maenad, satyr and skeleton stop attacking after a time
-sandwraithlord is too slow, it takes ages to run
I hope you improve them soon and may be add some new models (a levitating liche king would be great)! or maybe if you’re planning of a mastery mod you can add a shapeshifting mastery! I really miss the D2’s shapeshifter druid...
(talking about mastery mods, an alchemy mod benefiting to all melee/ranger/casters, also a skill: transmuting any item to their market selling equilavent gold would be insane ...
by the way I wonder if it can be achieved through mods that staves can be used melee- like the D1-Hellfire monk!??)
anyway, thank you again- you are a blessing to TQ !!!!!!!!!!
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  #13 (permalink)  
Old 10-27-2006, 03:13 AM
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Default Re: [Mod] Model's Mod (0.4)

welcome zikkim and thanks

for the attack problem, it is linked to the animations, i will try to fix it, althou i may not have the right animation that would allow a fluent movement with no freezing while rotating during a fight. I am aware of that problem, and i'm trying to find a solution.

I will try to fix the default speed for that model to match the normal speed, ok.

As for adding more models, i will probably do that, but right now, the masteries mod and some other mods are taking all my time, but i will add more models to that collection, soon. Also feel free to send me any file you want to see added here, most of my mods are open to additions from the community, so don't hesitate!
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Last edited by MaDMaN : 10-27-2006 at 03:27 AM.
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  #14 (permalink)  
Old 12-05-2006, 05:58 PM
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Default Re: [Mod] Model's Mod (0.4)

Yeah I LOVE the maenads speed but when she stops attacking my 11K hp goes down pretty fast. Also when using warwind the maenad goes into ragdoll mode and her legs go silly putty lol. And... sometimes this mod simply stops the character from accessing the game. All in all good work!

I'd like to see Shadowstalkers, Gorgons, Minotaurs, and Ratmen added
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Old 12-05-2006, 09:27 PM
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Default Re: [Mod] Model's Mod (0.4)

Lol this is me in Collosus Satyr and Collosus Neanderthal Rider Forms

Even though the NRider doesn't clip well I found him to be incredibly useful. He's fast, very very fast and he doesn't stop attacking like the other models. Cut my Olympus runs in half
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  #16 (permalink)  
Old 12-05-2006, 10:48 PM
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Default Re: [Mod] Model's Mod (0.4)

Yeeeha! Push those minotaurs off the platform! Not enought room for you and them lol!

Hehe yeah man, i wish i had access to the mdl plugin for the 3d models, it could be possible to solve some of these clipping problems hehe.

And yeah the models stop attacking sometimes and i could not solve this because i don t know where its coming from, its probably something i forget to change, but i don't know what, i looked very long for it and could not find the reason it stops attacking when the monster is in melee range but not facing you, u have to walk away from it a litle then turn around and face him and u can attack again.

Still looking for the reason hehe, and if anyone has the solution, i ll take it!.
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Last edited by MaDMaN : 12-05-2006 at 10:54 PM.
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  #17 (permalink)  
Old 12-06-2006, 06:26 AM
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Default Re: [Mod] Model's Mod (0.4)

cool, the only mod that I have thought about using!!!

...

Pitty I'm too lazy.

P.S. Marth Maul, Love the Broly!!!
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  #18 (permalink)  
Old 12-07-2006, 04:43 AM
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Default Re: [Mod] Model's Mod (0.4)

OK!!! I will install it, but only because it is so unbelievably cool.

Now to the important bit, can someone please tell me how to install it.

Thanks
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  #19 (permalink)  
Old 12-07-2006, 06:21 AM
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Default Re: [Mod] Model's Mod (0.4)

http://www.titanquest.net/forums/mod...all-mod-s.html

It's a sticky in the main modifications forum
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  #20 (permalink)  
Old 12-07-2006, 08:55 AM
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Default Re: [Mod] Model's Mod (0.4)

so I just put them in a folder named "custommaps" in the main Titan Quest directory and then load up the game. when I get In go to custom quest and they should be there with "mm" as a prefix?
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