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  #141 (permalink)  
Old 05-29-2008, 03:46 PM
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Cyril LionHeart
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

Can you make Lizard Skin something like that to TQ IT?
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  #142 (permalink)  
Old 06-01-2008, 12:20 AM
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

How do I get this to work on TQ2 IMORTAL THRONE!
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  #143 (permalink)  
Old 06-02-2008, 09:03 PM
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

Quote:
Originally Posted by Slayer-of-Titans View Post
How do I get this to work on TQ2 IMORTAL THRONE!
You have to modify it heavily in Art Manager. I'm working on the Jackalman mod right now...
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  #144 (permalink)  
Old 06-04-2008, 09:00 PM
mcwerewolf
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

I've actually been working on getting a ratman mod working. I've just got 2 issues left before it's working as it should:
- The spear animations are dodgy and weird, while I just copied the entries from the actual monster model for spears there (and I made sure to change animation speeds and model height etc to match)
- A more important thing: It seems there is a big problem that the ratman will not attack enemies that are closeby. You click the enemy, nothing happens. Run away far enough, try then, and it works.. keep the mouse button depressed and he keeps attacking, as well. is this an animation problem with some animations not being present for the ratmen?

Oh, and I borrowed a precompiled map since an "empty" map doesn't work. but would like to know how to make a map that bumps you back to the title screen like the exitocs map does, since it would prevent errors and make the build properly complete...

Help appreciated.

Last edited by mcwerewolf : 06-04-2008 at 09:03 PM. Reason: (need help with map creation too for bump to title)
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  #145 (permalink)  
Old 06-05-2008, 07:28 PM
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

Quote:
Originally Posted by mcwerewolf View Post
I've actually been working on getting a ratman mod working. I've just got 2 issues left before it's working as it should:
- The spear animations are dodgy and weird, while I just copied the entries from the actual monster model for spears there (and I made sure to change animation speeds and model height etc to match)
- A more important thing: It seems there is a big problem that the ratman will not attack enemies that are closeby. You click the enemy, nothing happens. Run away far enough, try then, and it works.. keep the mouse button depressed and he keeps attacking, as well. is this an animation problem with some animations not being present for the ratmen?

Oh, and I borrowed a precompiled map since an "empty" map doesn't work. but would like to know how to make a map that bumps you back to the title screen like the exitocs map does, since it would prevent errors and make the build properly complete...

Help appreciated.
Hmm, not sure why the Spear anim doesn't work. Keep in mind there are two Ratmen meshes, are you sure you are using the right one (there are the small scrawny ones and the big rat kings).

The attacking problem, oh yeah, that took me too a while to figure out. You forgot to fill in the AttackTurnright/left180, AttackTurnright/left90 and turnright/left90/180 fields in the Attack animation tags! These are necessary, otherwise when your character needs to turn to attacka monster, it has no animation to play. The sad news is... regular monster animation doesn't work for this. I know, I tried with the Lamiae and Jackalmen. You'll have to use the regular PC's such anims. Since such turn-around attacks happen fast, it's not a huge issue, but the ratman's legs will go in weird ways during this (you can test it in viewer).
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  #146 (permalink)  
Old 06-05-2008, 09:43 PM
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

Ok thanks everyone. I look forward to being able to play these great mods.
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  #147 (permalink)  
Old 06-28-2008, 11:45 AM
Sagus
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

Quick question:
Has anyone finished a gorgon mod for IT with triggers and animations?
I'm asking, because I have a pretty much working one (just some anim speeds need fine-tuning), so I could release it to public.
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  #148 (permalink)  
Old 06-28-2008, 09:12 PM
Gremlin
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

I don't think so, go ahead and release it!
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  #149 (permalink)  
Old 06-29-2008, 02:03 PM
bosjo
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

can you please tell me how tu install this mod??
because i dont know :S
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  #150 (permalink)  
Old 06-29-2008, 02:04 PM
bosjo
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

can someone please tell me how to install this mod??
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