Quote:
Originally Posted by Ocean1337
As Kalicat mentions a couple of posts above, the character dbrs that MadMan created for each of his model mods are fully functional in IT with only a few small adjustments.
Simply create a new mod in artmanager, import the malepc.dbr (from records/xpack/creatures/pc), open Editor select your mod, create a new map in the maps folder, select file/saveall, and exit. Go back to Artmanager, under source/maps right click on the .wrl file and auto create assests, exit Artmanager. In windows explorer copy the malepc.dbr from Madman's mod of your choosing and paste into your mod (overwritting the maplepc.dbr that is there). Back in Artmanger, open the malepc.dbr, do a file/save then build. This mod will now be mostly functional
To get the quests working properly, under "Character", change the value for "triggerboundingvolumes" to 1 (from 0). the quests will now behave normally.
The last 3 lines under "skill tree" will also have to be changed to enable Dream mastery, the use of artifacts and scrolls.
Other tweaks include changing the characterracialprofile (discovered by Pit in the Playable Tigermen thread)to one of the choices in the drop list (male, female, stayr, tigerman, jackalman) or clearing the cell contents if you are using a model not in that list (such as centaur). This will enable dropped armour to scale to fit the model, or in the case of models not in the list, the monster specific armour to fit the model (such as centaur's curiass)
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I spent well over two hours trying to get it to work, but i just can't figure it out.
Oh, found the programs allright, made a new map, imported malepc.dbr and femalepc.dbr and all that...
...The main issue is that the 'Add Entry' button is greyed out, and i can't add a 'triggerboundingvols' entry because of that. Same for the entries i'm apparently supposed to make for using Artifacts and scrolls.
Then there's all this talk i've come across on the forums about TQMM or somesuch, any ideas?