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  #111 (permalink)  
Old 01-14-2008, 12:55 AM
Geodragon667
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

im interested in that
working tigerman in IT would be nice
now only if my icitian worked as well
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  #112 (permalink)  
Old 01-14-2008, 10:02 PM
Cat-Cleaver
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

Here it is.
I think I could get the some other mods working as well, if it's as easy as this one. Just.... the quest-thing is still bugging me, can't get it to work yet. ( I got stuck @ spartan camp with my tiger-character ).
Any ideas about the triggers?
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  #113 (permalink)  
Old 01-14-2008, 11:30 PM
Geodragon667
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

hey thx for that part just go kill nessus and you'll automatically get to talk to leonidis i found that you can do this thru my icitian
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  #114 (permalink)  
Old 01-15-2008, 07:35 AM
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

Quote:
Originally Posted by Cat-Cleaver View Post
Any ideas about the triggers?
Yes, it's in the malepc01.dbr: check under "character" the last entry. It's called triggerboundingvolumes. Its got to be "1" instead of "0"
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  #115 (permalink)  
Old 01-15-2008, 01:53 PM
Cat-Cleaver
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

Well, could it be a different file then? (see screenshot)
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  #116 (permalink)  
Old 01-15-2008, 04:26 PM
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

Very intersting. I looked at your dbr and i have found the entry:

Are you using the artmanager from IT?


***

Btw, why did you change the numattackslots and numdefenseslots? it should be 8 and 12
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Last edited by PinkFrog : 01-15-2008 at 04:29 PM. Reason: frogot
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  #117 (permalink)  
Old 01-15-2008, 06:54 PM
Cat-Cleaver
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

The numattack/defenseslots were already changed when I opened it ( still the orginal .dbr ). Yes, I'm using the IT-Artmanager. Annoying stuff -.-
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  #118 (permalink)  
Old 01-15-2008, 09:37 PM
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

I made a tigerman mod a while ago, don't know if its what your looking for: http://www.titanquest.net/forums/mod...eed-ideas.html
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  #119 (permalink)  
Old 01-16-2008, 07:52 PM
Ocean1337
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

The missing Triggerboundingvolumes entry is strange. Now that you know what you're doing it would probably be faster and easier to simply remake the whole mod using a fresh pc.dbr from the xpack instead of trying to retrofit an ill behaving file from TQ
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  #120 (permalink)  
Old 01-16-2008, 09:06 PM
Cat-Cleaver
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Default Re: [Mod] Model's Mod (0.5 - Exotics)

Default setting for triggerboundingvolnumes is 1, then? I think I'm going to do this, since there could be some improvements to amgoz1's mod as well
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