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You're right, just the game, used a different order of calculation. I think that you should, in the description of skills, noted in some way, that the number of points deducted, is similar to the number 5, but it doesn't always equal. Seeing the Path which has "% reduction in points of life", that skill deducted fewer points, than should be, can really be surprised.
Last edited by Skele; 01-21-2010 at 11:44 AM. |
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Hmm, are you playing in very hard or insane mode? Is this consistently throughout a long period of time or just one instance?
I've never gotten that and there's nothing on the skill that should be doing that. Couldn't replicate it in my game. Anyone else get that before? |
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I'm playing standard actually. I'll test to see if it's in very hard and insane. And it's consistent, each time I use the spell.
*Edit* To clarify, if I use the spell Force Javelin immediately after Shield of Will the animation is very slow for the next one or two casts of Force Javelin. Regular staff attack is normal, and running speed is normal using Shield of Will. Tested on standard and very hard with same results. Last edited by mrfreckle; 01-24-2010 at 05:27 AM. |
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Ahh! Okay, I thought you were talking about movement speed.
Yeah I replicated this, it has something to do with the buff ending right when you cast force javelin. So it may be a hard-coded game bug. Will do some more troubleshooting and see if I can fix it |
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Starfall also suffers from the same slowdown as Force Javelin when cast right after Shield of Will, both work fine if cast during Shield of Will. The problem also occurred right after the duration of an ensnare net from one of Nessus' minions, noticed the problem twice when using Force Javelin (haven't been able to time Skyfall to test it.)
Also, right before I wrote this I was fighting Satyrs and cast Skyfall (from RMB) and TQ just closed and I was at the desktop in less than a second. Seems to be the same problem as Sooty had in the Technical Issues Forum. |
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