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Shame about the Giant mastery
Will utilizing a satyr brute model reduce the scale (though how you are going to attach it to the colossus skill is beyond me) As for another fighter suggestion How about a paladin (I don't know what it is about them but alot of people love them) 1. Ancestral Warriors would make sense as since your a paladin resurrection come naturally 2. Have a constant holy flame spell like earth enchantment 3. Regrowth could also be used provided the animation is changed to look like something more "holy" 4. No shortages of name as you can affix light or holy to almost anything (Lightbringer, Holy Berzerker!?) |
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Aye it's funny you should say that, my friend suggested that to me yesterday. Like you said, everyone loves paladins hehe
What I'll probably do (for some unique-ness) is stay away from specifically "holy" things, and lean more towards zealotry, passion, fervor, combat skills, etc. Maybe even make a "pray" skill that has no visible effects but may or may not be doing hidden things! I'll also try to stay away from Christianity specifically, since most religions have "holy warriors". I was thinking "Path of the Zealot" or "Path of Knighthood" I like your ideas, but its sounding a lot like Masteries' Mysticism (which is a REALLY well done mastery) and I want to do something different Thanks again for feedback [EDIT: Oh, and about the giant thing, I have no idea how to change the player model based on a skill. There's really no template for it and so far it seems like templates dictate heavily what you can and can't do] |
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I don't think it's possible to change the character model or texture with anything but external mods or potions. I remember yerkyerk and someone else discussing it in another thread. I think it was yesterday actually :P
Tis a shame about the giant path. I was looking forward to pounding on little runts. Not being able to go through doors would have really sucked though lol.PS: The class names and path names are really cool. Good internet skills! haha The "knight" class being path of the zealot seems fitting. You could also try things like Partisan, or another one of those crazy ancient titles you've got already. Last edited by ASYLUM101; 05-25-2009 at 09:58 PM. |
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Asylum: Sounds like its not possible, darnn. And thank you!
yerkyerk: Aye, unfortunately colossus form has its own unique template. So it can't be toggleable, passive, or anything. And its the only template that has actorscale. So basically all I could do is make a very long lasting colossus form with different stat boosts, which once you turned on would stay on until you reset the game. Pretty lame IMO, so I scrapped that idea. I even tried using notepad to add the actorscale variable into other templates but it just ignores it. Going to experiment with custom templates siegefried: Thanks! Theres a few alpha demos posted, but its uh.. very alpha.. I'll definitely post an update once I finish another path Okay, Path of Zealot: Through religious fervor, devotion, and intense combative training, one can become a true Zealot, capable of near-miracles through faith and extraordinary skill. Some skills focus on being a better warrior while others relate to religious devotion. I went back and edited my previous post so its Zealot instead of Giant. I also wrote new class names for all the previously "Giant" classes, and fixed a few that weren't that good. For example "Lich Wizard" was kinda lame, so made it "Immortal" Last edited by ShadowLAnce; 05-26-2009 at 04:12 AM. Reason: swear filter prefers "gosh darn it" |
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Alright, update: Path of the Venefici is almost done. All of the Paths are set up and ready for skill changes (if i didnt say so already). All the class names are done and implemented.
Here's some screenshots of the Venefici skills: Rift Shield of Will Bolt of Force Energize Falling Stars/Starfall And some of the Lichdom skills: Unholy Blast Skeletons Wraiths Circle of Death The names may be changed, and tweaks will definitely be made.. Just FYI, most of the Venefici skills have huge ragdoll effects. The 'Bolt of Force' knocks them back pretty hard, and the rift sucks them in and sends them flying. Shield of Will is a 1.5 second 100% damage absorb and 200-500% damage reflected. With good timing you can kill with it. All of the Venefici skills are either pure physical damage spells, or a combination of physical and "elemental damage", which is all of the elements combined. Now I'm going to sleep
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