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Okay, I did say I was going to finish Tartarus, but I got side-tracked and ended up finishing Khloros
![]() I just need to get the skills arranged on the tree the way I like them, iron out a few bugs, then I think I'll release a beta. Which to sum up, would include: Lichdom, Sekhmet, Venefici, Berserker, and Khloros. And partial work done on Zealot and Tartarus. Then Dokkaebi and Poseidon completely unfinished. If I'm not too busy this weekend maybe I'll finish Tartarus too and make it an even 6 masteries for the beta ![]() EDIT: Taking longer than I thought. Been working solely on fixing Khloros all today and still have a long ways to go. There was a lot more problems than I anticipated. EDIT 2: Yeah, I'm calling it quits for tonight.. literally put in 10 and a half hours straight ![]() ![]() and Khloros still needs a lot of work
Last edited by ShadowLAnce; 07-04-2009 at 05:57 AM. |
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You are a fanatic modder! I like your energy!
Keep up the hard work! Worth! Unfortunatelly I have lack of spare time, but I keep an eye on your work! I know its a quality work! Go ahead make my day!
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Official Legendary Grim Dawn Contributor (Diablo III beater fan :D) |
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have you seen occult? munderbunny uses different colors for the game menu something cool to try out if you can
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Where do you live? Happy Birthday!!!:twisted: Youtube Vid Music 0 Traveller 30 Citizen 100 Warrior 300 Priest 500 Elemental 800 Demi God 1500 Olympian God 2500 Telkine 5000 Titan ;) |
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Do you mean this mod?
http://www.titanquest.net/forums/mod...-apr-09-a.html Quote:
![]() And actually this brings up something I've been debating with myself for the past week or so... As is, the Paths mod by itself, is 21.1mb. BEFORE I added all of the graphics and imagery, it was only 8mb. So the more eye-candy I add, the bigger this thing is going to get. JMD's UI reskin (a single one, not all of them combined) is 23.7mb, which is more than my entire mod right now. AllSkins is 138mb... What I don't understand (probably because I'm new at this) is how occult beta is only 34.7mb zipped and has AllSkins AND JMD's included. All the sizes I've listed are compressed. Anyways, if I could get mine down that small with JMDs and Allskins included, I'd definitely do it. Maybe MurderBunny will help me with this one (thanks in advance if you do! )Also, thanks a bunch MadWasp. Encourages me to keep workin
Last edited by ShadowLAnce; 07-07-2009 at 02:11 AM. |
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Well, that's the size of the beta; the final game installer is going to be like 300mb.
![]() Although tedious to use, you can build your resources with the archivetool. Set your compression to 9, and it'll make much smaller file sizes. Also, my occult database in the beta only includes the changed records. If your database includes all records, that'll add a lot of extra bloat to your db right there. For allskins, I included 0.7, and as the occult beta requires fanpatch 1.16, I didn't need to include the skins, but if I wanted to, it would have only added another 40mb, as you can compress them into an archive file; Lufe had decided that for maximum compatibility to add the skins to the mod uncompressed and have the user put them in the database folder (so the game would read them). There's no reason you should have to do the same thing. Then, when packing the mod, I used winrar, and set compression to "best." But, don't worry too much about the size of your mod. Build your beta's and stuff with the art manager compiling your resources, and then before your final release, you can tighten it all up with the archivetool. Not to mention, if you exceed 100mb, and have trouble finding free hosting, you can always use winrar to split your mod. But, if you have a lot of large graphics, be sure to choose the game compression that suits them the best. DXT5 is great and all, but if you don't use the alpha channel on a texture, you can choose like DXT1, which makes smaller files. |
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