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I had this in 1.11 also, but it has gotten worse in 1.15.
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AMD Sempron 3000+ 2.0GHz, 1GB DDR, 6600GT 128MB AGP8x Hippolyta- lvl48 Warden, Hephaestion- lvl43 Summoner, Medea- lvl18 Champion, Argurotoxos- lvl1 Sage (corrupted) |
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True, and it affects monsters equally, so we stand there swinging and missing. And no problems, except if I happen to be swinging at 1 target uphill, while another attacks me from equal footing. I have found the problem usually occurs on slopes/stairs.
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AMD Sempron 3000+ 2.0GHz, 1GB DDR, 6600GT 128MB AGP8x Hippolyta- lvl48 Warden, Hephaestion- lvl43 Summoner, Medea- lvl18 Champion, Argurotoxos- lvl1 Sage (corrupted) |
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