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Hi...
My name is Dave and I was responsable for using the Quest Editor. Besides all the actual quests and quest log, the Quest Editor was used for a variety of things in Titan Quest, such as boss chest swapping, locking and unlocking doors, and most of the scripted scenes -- such as the Satyr Attack on the first bridge, the Athens Stairs Battle, and the Cyclops Battle. I know that a lot of you have been using our Quest Editor for a while now and some of you have made some really nice mods using it. (of the ones I have played / seen -- my personal favorite is currently MaDMans "Under Attack" -- I love the human battles) I would love to see what kinds of features you would like added to the Quest Editor. While I can't *promise* anything (these decisions are not in my hands), it would be great to have a wish list from you all. 8 ) Is there any thing that you would like to do using the quest editor that you can't currently do, or are there things that you can do but you wish there was an easier way to do them? Are there any commands that you feel don't work they way you think they should? Thanks a lot and I look forward to reading your responses. NOTE: This only applies to the Quest Editor and not the Level Editor or the Art Manager Last edited by DKondor : 08-25-2006 at 05:33 PM. |
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well... just generally make it easier to use in general... im still having immense trouble even starting, doing and completing a quest in it..
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TQ Modding Wiki - TQ-Modding orientated Wiki, with information on how to create your own custom Worlds for TQ & TQ:IT. |
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Another point:
The actions should occur in the order they are put in the quest file. In the case of the condition 'On interact' there should be a way to specify which actions will occur before the dialog is displayed, and which actions afterwards. |
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Great propostion !! :-)
- Action : hide and show X for item (rock, tree, everything...) - Condition : NPC die (kill...) - Action : Creature stop attacking / start attacking - Action : No teleport zone - Action : Player can't move (or move more slowly / quickly) - Action : Enable / Disable Trigger - Action : NPC Follow / stop following the player - Action : Creature increase / decrease parameters (force / health / hit ..) - Condition : On interact with X item (any objects) - Action : Illuminate x item (any objects) - Action : got item on random proxy creature ... (a creature has a special objet but noone know who, in the proxy) [[[[Best will be for a place too !! ]]]] May be some is already possible ?? Thx for reading, this is an important asking, this is very appreciate ! thx! |
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This is what I need most:
Copy/Paste complete Trigger, Queststeps, Actions and Conditions!!! Other things that would be cool: Wildcard strings for the dialogs which can be added into the modstring.txt. Here some ideas: - $Playername - $Classname Than you could create a dialogtag like this: TAG=Hello $Playername, you are a $Classname! In game it looks like this; Hello Perseus, you are a Warrior! New Conditions: - for check player gender - for check player level
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Andormeda's Sacrifice (Mod) out now (working on a revised Version) TQ Modding Wiki
Last edited by TohKlidan : 08-24-2006 at 01:25 PM. |
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this is possible for fixed Items (doors, containers) via "Use item X"
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Andormeda's Sacrifice (Mod) out now (working on a revised Version) TQ Modding Wiki
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This is also possible since killable NPCs have to be monsters, you can use the condition "Kill creature X" for it.
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Andormeda's Sacrifice (Mod) out now (working on a revised Version) TQ Modding Wiki
Last edited by TohKlidan : 08-24-2006 at 02:14 PM. |
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