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lots of good suggestions here i would like to see added. another thing:
Action: Go to QuestStep it would be used like this: 1. Get quest, spawn monster at X point. 2. kill monster. 3. speak to NPC. 4. GoTo 1. i really need something like this for my "boss arena" world. otherwise i'd have to create a huge quest file with the same thing over and over again... otherwise if anyone knows of a way to do this, essentially having the quest go round in a loop to a certain point, that would be great.
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TQ Modding Wiki - TQ-Modding orientated Wiki, with information on how to create your own custom Worlds for TQ & TQ:IT. |
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another suggetion from me:
please sort the content of tabs, action and condition selection dialog! the trees within the tabs and thier childs are unsorted also the option dialogs for actions and conditions. everything would be easier to find if this stuff is sorted by name.
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Andormeda's Sacrifice (Mod) out now (working on a revised Version) TQ Modding Wiki
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DaveyJJ! Wlecome back!
![]() And i have to say, great idea for a "Timer" action you got there, i don't think it should be difficult to implement in the game's engine either, since there is already a timer for the day/night. Hmm i don't know, but it sounds realy cool if such an action can be added, would solve many of the dead ends i ran into while making quests hehe. |
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Yeah!
Timer Action is an good idea! and also a condition where you could check if the timer is finished.
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Andormeda's Sacrifice (Mod) out now (working on a revised Version) TQ Modding Wiki
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only thing i might like to see other then everthing that was posted above me..
would be a video showing step by step( kinda like the 3 world editor videos) diff types of quest building..the quest editor videos helped me out a ton,,, and i know if we got some quest editor video's.. alot of ppl would love it.. ![]()
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never to old to game Boss Valley v2 http://titanquestvault.ign.com/View....p.Detail&id=32 |
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