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Ok, so I think I've gotten enough done to put the mod out. It's not quite done, still some special effects and what not to add, but I think it's close enough to release. Let me know what you guys think, and whatever. I don't really care if you hate it hah.
Lots of changes, I'm thinking about changing the equations for elemental dmg, etc, but not stripping completely. (shame on you SL . haha ) Information for the mod:
You might need to install the fanpatch! I don't know if it's required, but I've gotten one report that it was necessary to install it. So... yeah. You might need it lol. ...can't think of anything else to notify you guys of. Oh, it's very imbalanced at the moment; and let me know if you guys run into jat. Here's the newest version! http://filesmelt.com/dl/asylumsmod1.rar Changes include:
Something I forgot to include was a little change to the stats when you level, I'll see if I can remedy that later this week. OLD FILES: http://filesmelt.com/downloader/asylumsmod.zip http://www.mediafire.com/file/gllz3n...asylumsmod.zip http://www.sendspace.com/file/u78vhw http://filesmelt.com/downloader/asylumsmod.rar >Uploaded by Jat - a good fellow, but missing the readme and maps.arc file probably. Quote:
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Last edited by ASYLUM101; 03-15-2010 at 01:38 AM. Reason: updates |
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If you ever get it completed it sounds like it could be fun.... but is it really worth all the work for TQ now as the userbase will be pretty small?
I assume people will be far more impressed if they see a beta or at least more than just the framework of a brain storm.... It's not that it's a bad idea; its just that it will be a lot of work for you to do ...
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Nice brainstorming ASYLUM!
![]() - Pirates: it's a known fact that Pirates were "specialized" in looting / plundering. So I think it may be a good idea to grant them a passive skill increasing notably their chance to get a better loot! ![]() - Executioner: actually one thing that bothered me in Titan Quest Vanilla was the lack of Axe exclusives: sword, bows & spears got piercing damage and maces got the "semi-craptacular" Concussive Blow. I suppose you're going to grant executioners a bonus to Axes? Well! I suggest you give your Executioner a skill granting them a chance to instant kill monsters. Some sort of "synk kill" just like Warhammer 40K. That skill would IMHO compliment the Executioner nicely and make him much more worthy of his name! Note: come to think of it, "sync kills" may be something very difficult to implement. So a plain death animation may do the trick... - Necromancer: maybe this one could get a skill allowing him to turn into a fearsome Undead / Skeletton thus granting him a huge resistance to life drain. On screen he should look like a tweaked/souped up Lich King with 2 legs...Now that's fearsome! (I'm still playing Titan Quest Vanilla, I do hope that those suggestions were not covered by the current mods)
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Peace and Food!! Last edited by CrocMagnum; 08-29-2009 at 02:20 PM. |
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I've already gotten Magus and Cutthroat completed, just needs balancing. I have Bruiser skills all laid out in the AM, and most are tagged and linked to the mastery, I just need to add one more "tree", as well as balancing. Quote:
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I guess I'll release a beta when I get my current masteries COMPLETELY finished and tweaked. Balancing I'll let testers help with and suggest changes. Gonna see if I can fit some more masteries in also. Thanks for the criticism guys, I appreciate it! |
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How about making a casting based TQ? I think that the melee toons in TQIT are obviously stronger than most casters end-game wise, and a game where every single mastery is based on casting (no more left click + occasional colossus conquerors!), could be an interesting alternative to the usual game. Wrath of mages prancing on their way up to Olympus and down to Hades.. Mortals seeking godlikeness through magical means.
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But yeah, I agree, for the most part. I mean I really don't want to revamp what I have already(which is a few weeks of on and off work), but I have tried to ignore the LMB biased classes and passive dominance. My caster/hybrid class, Magus has high powered spells along with neat combos like - resistance for this plus a health redox spell. |
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Ho, sounds interesting! =) There's unfortunately no way to cap -recharge as far as I know, I've searched for it for some time too in the AM. I'm so lazy to dig out the AM now short of checking for potential loot drops, else I might try my hand at making a mod too.
I understand about not wanting to revamp your work, it just feels to me that I would rather kill with style in terms of flashiness, but the casters do just feel weaker than the melee toons in standard TQIT. I would be happy to have a go with your mod when you're done! |
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For the most part, I think players will enjoy the Magus and Cutthroat mastery. I think they've come out pretty neat so far. The bruisers still needs work and tweaks. Currently trying to chill out today, so I'm not really working on it today.
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I really like your ideas, and I'd love to play a class entirely focused on explosives.
I'm afraid, though, that thisQuote:
To prevent this, you could probably increase the number of skill points required for higher mastery tiers. In addition to that, a proper strenght scaling for the skills themselves would prevent people from investing in different trance-trees. For example, if someone has the choice between unlocking the nice tier 7 skill from mastery-tree A or investing the 5 points needed in the already unlocked level 11/16 skill from tree B, make him choose the second option by powering up the highest skill levels. ![]() And there's an easy way to cap -recharge: Weaken the specific items! Reduce Archmage's clasp's and the Hood's bonus to -20 and the artifact's (can't remember the name right now) to -15 and things get a lot more difficult to abuse. Did I mention I'd love to play a mastery focused on explosives?
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m4ssboss3s-mod: More heroes, more champions, more bosses, more fun! Trapfix-database: Unleash the true power of traps! You've always wanted to create an expansion for your favourite game? You like teamwork? You're savvy with TQ's tools and/or learn fast? Then read on...
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