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Old 05-06-2009, 05:40 PM
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Default [BETA REL] Street Fighter Mastery

Let me present you the Street Fighter- mod for Titan Quest –Immortal Thone.



The Street Fighter mod brings the classic skills of Ryu from Street Fighter series into Titan Quest.

Hadoken – Your standard ranged attack. Launches an orb of lightning.
Shinku Hadoken – More fierce, but slower to cast, version of Hadoken. A projectile consisting of concentrated flames which burn your enemies to death.
Shoryu-Ken – A mighty blow against a single target.
Tatsumaki-Senpu Kyaku – A spinning attack that hits multiple enemies in melee range

Plus many more. Pasive buffs, active buffs, pet and so on. Custom images, icons, sounds, effects, skills etc. Street Fighter replaces Rogue in the mastery selection screen.


Custom items set and skin



Core game mechanic changes from Immortal Throne:

1)3 attribute points per level
2)Strength, intelligence and dexterity now increase their respective damage types 100% more. This applies to you and monsters.
3)Built-in monsters x3
4)Only one mastery allowed

That’s right, you’re only allowed to pick one mastery. Street Fighter gives you plenty of skills to put your skill points in. It has a bit of everything, melee, magic, offence, defence...plenty to keep you alive and monsters busy.

Normal swords have been replaced by knuckle irons. You should stick to those weapons only, a street fighter doesn’t rely on weapons

Installation: Download –SFmod- and unzip the mod. Put the folder in My Documents\My Games\Titan Quest - Immortal Throne\custommaps\

If the above link doesn't work, use the attachment link at the end of this post.

Put the creatures folder in *titan quest installation path*\Titan Quest\Immortal Throne\Database

Launch Immortal Throne and select the mod in custom game menu. Pick a male character, the animations for female are not working as intended.

The merchant in normal Helos can sell you the Ryu skin dye.

The patch is only tested with the fanpatch v1.16. You can download it from here.

When you first start the mod, exit it and launch it again, but in epic difficulty. Do the same, but for legendary difficulty. Then you can start playing normal normally. If you don’t do this triple load trick, you’ll lose all your skill points, even those already spent, when you change difficulty. It’s a bug in Titan Quest, and there’s nothing I can do about it. With this triple load trick, you’ll be safe.



Hadoken has been launched



Yeah, you get a pet too

Short Youtube clip

Note that this is a beta release, so any comments and suggestions willl be taken into consideration.

Many many thanks to Yinmaren for taking the time to playtest the mod!

Have fun!
Attached Files
File Type: zip streetfighter_v0934.zip (2.81 MB, 55 views)
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75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | +++

Guide for All Skills Attribute Guide Custom Mastery Guide

Last edited by Poinas; 10-06-2009 at 10:31 PM.
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Old 05-06-2009, 05:45 PM
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Default Re: [BETA REL] Street Fighter Mastery

Reserved
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75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | +++

Guide for All Skills Attribute Guide Custom Mastery Guide
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Old 05-06-2009, 06:14 PM
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Default Re: [BETA REL] Street Fighter Mastery

This seems like worth checking out.

Aw, and the Rogue mastery doesn't get a lot of love, does it? Munderbunny also did a total conversion of that mastery..
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Old 05-06-2009, 07:26 PM
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Default Re: [BETA REL] Street Fighter Mastery

I'd like to add that I tested this with the 1.15 fanpatch and it worked just fine.
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Old 05-06-2009, 07:29 PM
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Default Re: [BETA REL] Street Fighter Mastery

1.15? How long has this been in development?
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Old 05-06-2009, 07:51 PM
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Default Re: [BETA REL] Street Fighter Mastery

lol nice. I have a hadouken on an easteregg monster, but I haven't gotten the sound in yet. I wanna go dragon punch monsters.
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Old 05-06-2009, 09:31 PM
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Default Re: [BETA REL] Street Fighter Mastery

Quote:
Originally Posted by yerkyerk View Post
Aw, and the Rogue mastery doesn't get a lot of love, does it? Munderbunny also did a total conversion of that mastery..
It's my least favourite mastery, that's for sure. The mod has been in developement around 2 weeks. Some skill balancing/changing will happen.
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Guide for All Skills Attribute Guide Custom Mastery Guide
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Old 05-07-2009, 01:35 AM
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Default Re: [BETA REL] Street Fighter Mastery

Quote:
Originally Posted by yerkyerk View Post
1.15? How long has this been in development?
I only use 1.15 because someone I play with can't get it installed and working. It's a long, long story.
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Old 05-07-2009, 10:04 AM
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Default Re: [BETA REL] Street Fighter Mastery

Ah. Well, patch 1.17 will hopefully have the full installation files
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Old 05-09-2009, 12:20 PM
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Default Re: [BETA REL] Street Fighter Mastery

Hi Poinas,

first of all, you did a really great job at creating this mod, and it pleases me to use Shoryu-Ken and Harakiri is just brilliant :-).
But could you add a whole new set which looks exactly like the one from Ryu? You can use the ninja set for example and paint it white.
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