Titan Quest


Go Back   Titan Quest Forums > Titan Quest > Modifications and The Editor
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read



If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.


Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 07-06-2006, 02:44 PM
Prowlinger's Avatar
Prowlinger
[User Offline]
Warrior
 
Join Date: Jun 2006
Location: Chattanooga, TN
Posts: 260
Exclamation Titan Quest Modding Guide 101 - Updated July 20th

Titan Quest Modding Guide 101

Editing Tools (Suggested Getting to Mod Titan Quest)

1. Titan Quest / Modding Guide PDF
http://titanquestvault.ign.com/fms/Download.php?id=178

2. ARC Explorer
http://gamefileformats.the-underdogs...explorer10.zip

3. Texture (TEX) Viewer / Converter
http://titanquestvault.ign.com/View....rs.Detail&id=2

__________________________________________________ ______________________

Topics so far -

1. Changing the Fonts -
http://www.titanquest.net/modificati...ging-font.html

2. Talking NPCs -
http://www.titanquest.net/modificati...-creature.html

3. How do you make your own NPC? -
http://www.titanquest.net/modificati...r-own-npc.html

4. How do Shoreline Waves work? -
http://www.titanquest.net/modificati...r-own-npc.html

5. Crashfix for errors building Custom Quests in Art Manager -
http://www.titanquest.net/modificati...r-own-npc.html

6. Aligning Regions Easier -
http://www.titanquest.net/modificati...n-regions.html

http://www.titanquest.net/modificati...edge-maps.html

7. If your mod is not showing up as a Custom Quest -
http://www.titanquest.net/modificati...tom-quest.html

8. Grid Lighting -
http://www.titanquest.net/modificati...-lighting.html

9. Movement Blocking Tool Zoning Issues -
http://www.titanquest.net/modificati...l-problem.html

10. TEX Converting -
http://www.titanquest.net/modificati...onverting.html

11. Creating New Monsters -
http://www.titanquest.net/modificati...-creation.html

12. Foggy Issues -
http://www.titanquest.net/modificati...ce-please.html

13. Deleting Maps in Art Manager -
http://www.titanquest.net/modificati...-question.html

14. Water and Rivers -
http://www.titanquest.net/modificati...aterfalls.html

15. Working Directories and Directory Paths -
http://www.titanquest.net/modificati...rectories.html

16. Portal Issues -
http://www.titanquest.net/modificati...ng-portal.html

17. Making your own Dialogues -
http://www.titanquest.net/modificati...n-dialogs.html

18. Gate and Doors
http://www.titanquest.net/modificati...tes-doors.html

19. Importing Maps from One Mod to Another Mod
http://www.titanquest.net/modifications-editor/2790-oh-no-more-editor-questions.html -- post number 4

20. Changing your Main Character Model -
http://www.titanquest.net/modificati...er-models.html

21. Setting up a new Merchant -
http://vnboards.ign.com/titan_quest_...97762013/p1/?3

22. Editing Textures on Items -
http://www.titanquest.net/modificati...html#post40161

23. How to get custom music in the game -
http://www.titanquest.net/modificati...ame-music.html

24. Texture View (TEX View) Addendum / Batch Converting -
http://vnboards.ign.com/titan_quest_...97866656/p1/?0

25. Getting Quest / Location Maps to work (Guide) -
http://www.titanquest.net/modificati...-map-work.html

26. How to properly compress TEX files (for DXT format) -
When using the TextureCompiler from Ironlore, the proper syntax is:
texturecompiler "filename.psd" "filename.tex" -format X

Replace X with either dxt1, dxt2, dxt3, dxt5, tex. (These MUST be in lower case, dxt3 and dxt5 are the most frequent settings.)

It appears most TEX files are dxt5 (use the Texture Explorer and properties to confirm the correct setting of an original TEX)

Last edited by Prowlinger : 07-20-2006 at 12:21 PM. Reason: changed title
Reply With Quote
  #2 (permalink)  
Old 07-06-2006, 05:56 PM
DaveyJJ's Avatar
DaveyJJ
[User Offline]
Demi God
 
Join Date: Apr 2006
Location: Waterloo, Ontario, Canada
Posts: 827
Default

Please PM your additions/suggestions to Prowlinger who will then update the thread. If something gets posted, I'll make sure to edit it as well to keep the posts down in this thread. Thanks!
__________________
I'm rarely here anymore.
Reply With Quote
  #3 (permalink)  
Old 07-19-2006, 03:11 AM
Prowlinger's Avatar
Prowlinger
[User Offline]
Warrior
 
Join Date: Jun 2006
Location: Chattanooga, TN
Posts: 260
Default

27. Batch file settings to decompile all archives

(You will have to create a batch file yourself, customize the TitanQuest path location "F:\Titan Quest" seen below). Running unarchived will help modding much faster. Unarchived arcs *should* override the ARC files of the same contents.

Copy this script into a batch file and edit accordingly -

Archivetool "F:\Titan Quest\Audio\Dialog.arc" -extract "F:\Titan Quest\Audio\Dialog"
Archivetool "F:\Titan Quest\Audio\Sounds.arc" -extract "F:\Titan Quest\Audio\Sounds"
Archivetool "F:\Titan Quest\Audio\Music.arc" -extract "F:\Titan Quest\Audio\Music"
Archivetool "F:\Titan Quest\Resources\Creatures.arc" -extract "F:\Titan Quest\Resources\Creatures"
Archivetool "F:\Titan Quest\Resources\Effects.arc" -extract "F:\Titan Quest\Resources\Effects"
Archivetool "F:\Titan Quest\Resources\Fonts.arc" -extract "F:\Titan Quest\Resources\Fonts"
Archivetool "F:\Titan Quest\Resources\InGAmeUI.arc" -extract "F:\Titan Quest\Resources\InGameUI"
Archivetool "F:\Titan Quest\Resources\Items.arc" -extract "F:\Titan Quest\Resources\Items"
Archivetool "F:\Titan Quest\Resources\Levels.arc" -extract "F:\Titan Quest\Resources\Levels"
Archivetool "F:\Titan Quest\Resources\Lights.arc" -extract "F:\Titan Quest\Resources\Lights"
Archivetool "F:\Titan Quest\Resources\Menu.arc" -extract "F:\Titan Quest\Resources\Menu"
Archivetool "F:\Titan Quest\Resources\OutGameElements.arc" -extract "F:\Titan Quest\Resources\OutGameElements"
Archivetool "F:\Titan Quest\Resources\Particles.arc" -extract "F:\Titan Quest\Resources\Particles"
Archivetool "F:\Titan Quest\Resources\Quests.arc" -extract "F:\Titan Quest\Resources\Quests"
Archivetool "F:\Titan Quest\Resources\SceneryBabylon.arc" -extract "F:\Titan Quest\Resources\SceneryBabylon"
Archivetool "F:\Titan Quest\Resources\SceneryEgypt.arc" -extract "F:\Titan Quest\Resources\SceneryEgypt"
Archivetool "F:\Titan Quest\Resources\SceneryGreece.arc" -extract "F:\Titan Quest\Resources\SceneryGreece"
Archivetool "F:\Titan Quest\Resources\SceneryOlympus.arc" -extract "F:\Titan Quest\Resources\SceneryOlympus"
Archivetool "F:\Titan Quest\Resources\SceneryOrient.arc" -extract "F:\Titan Quest\Resources\SceneryOrient"
Archivetool "F:\Titan Quest\Resources\Shaders.arc" -extract "F:\Titan Quest\Resources\Shaders"
Archivetool "F:\Titan Quest\Resources\System.arc" -extract "F:\Titan Quest\Resources\System"
Archivetool "F:\Titan Quest\Resources\TerrainTextures.arc" -extract "F:\Titan Quest\Resources\TerrainTextures"
Archivetool "F:\Titan Quest\Resources\UI.arc" -extract "F:\Titan Quest\Resources\UI"
Archivetool "F:\Titan Quest\Resources\Underground.arc" -extract "F:\Titan Quest\Resources\Underground"
Archivetool "F:\Titan Quest\Text\Text_en.arc" -extract "F:\Titan Quest\Text\Text_en"

28. How to create ZONES and PORTAL Maps (Unofficial) -
http://www.titanquest.net/modificati...rtal-maps.html


29. Monster Matrix – Level Guide to Placing Monsters (per Difficulty) PDF
http://home.comcast.net/~prowlinger/...sterMatrix.pdf


30. Proxies and Wander Point info
http://www.titanquest.net/modificati...estions-d.html

__________________________________________________ ______________________

Guides / Information that is still needed

Placing Monsters / Proxies (Info about autoleveling / proxies colors)
Traps and Containers (How are they designed?)
Design Theory to Terrain and Grids (How would Ironlore suggest you design maps and why?)

__________________________________________________ ______________________

Everyone please tell me your additions or discoveries and I will add them in. Thanks... just private message me...

Addendum Note:
http://www.titanquest.net/modificati...rectories.html

Last edited by Prowlinger : 07-31-2006 at 02:02 PM.
Reply With Quote
  #4 (permalink)  
Old 02-19-2007, 06:08 AM
Twar
[User Offline]
Traveler
 
Join Date: Feb 2007
Posts: 1
Default Re: Titan Quest Modding Guide 101

Thx for the .bat info. I wasted 2 days trying to figure out how to put skins in and now i am watching the little window extract the archives so i can mod em.
Reply With Quote
  #5 (permalink)  
Old 03-24-2007, 04:31 PM
Sullax
[User Offline]
Traveler
 
Join Date: Mar 2007
Posts: 2
Default Re: Titan Quest Modding Guide 101

Tell me, if i´m wrong, but link 20 is broken
Reply With Quote
  #6 (permalink)  
Old 03-25-2007, 11:19 AM
Infares's Avatar
Infares
[User Offline]
Telkine
 
Join Date: Dec 2006
Posts: 4,679
Default Re: Titan Quest Modding Guide 101

Quote:
Originally Posted by Sullax View Post
Tell me, if i´m wrong, but link 20 is broken
Kinda happens when you reply to a thread that's 8 months old. You never know if the links are still maintained/supported
__________________
I <3 LOTRO
Play TQ and TQIT in English! <click>
IRC Server: Gamesurge, Channel: #TQnet
Reply With Quote
  #7 (permalink)  
Old 03-28-2007, 08:15 PM
Sullax
[User Offline]
Traveler
 
Join Date: Mar 2007
Posts: 2
Default Re: Titan Quest Modding Guide 101

Oops, didnt notice, but im still hot for those skins :O
Reply With Quote
  #8 (permalink)  
Old 05-10-2007, 10:49 PM
Darkarbiter
[User Offline]
Warrior
 
Join Date: Dec 2006
Posts: 122
Default Re: Titan Quest Modding Guide 101

A lot of the threads here don't work.
__________________
Please check out my psytrance mixes:
http://www.last.fm/user/Darkarbiter/journal/ links found there
http://www.tranceaddict.com/forums/s...&forumid=73&s=
Discussion found above.
Reply With Quote
  #9 (permalink)  
Old 08-02-2007, 10:06 AM
sbach2o
[User Offline]
Warrior
 
Join Date: Jul 2006
Posts: 131
Default Re: Titan Quest Modding Guide 101

Quote:
Originally Posted by Darkarbiter View Post
A lot of the threads here don't work.
The general adressing scheme for threads in this forum has changed - slightly:

-To follow old links, copy the shortcut instead of clicking on the link.
-Paste the text into the browser's navigation field. You'll get something like this:
Quote:
http://www.titanquest.net/modifications-editor/1637-how-does-one-make-their-own-npc.html
-Edit that text to insert another directory level 'forums/' after the site part of the URL:
Quote:
http://www.titanquest.net/forums/modifications-editor/1637-how-does-one-make-their-own-npc.html
-This URL should work.

Note that there was a short period while the titanquest.net forums were accessed under a different site name, something like titanquest.com or .whatever. For links from that period the site name needs to be fixed.

Practically all threads created on the forums are still there. Some are blocked, however (see #20).

Last edited by sbach2o : 08-02-2007 at 10:28 AM.
Reply With Quote
  #10 (permalink)  
Old 10-18-2007, 11:46 AM
El-Kabong's Avatar
El-Kabong
[User Offline]
Warrior
 
Join Date: May 2006
Location: Outside da Box
Posts: 194
Default Re: Titan Quest Modding Guide 101

Just spend a couple hours of my life on this that I'll never get back....

I am using TQ IT version of the Art Manager, Quest Mgr, and Editor

Nothing is close to what the PDF Modders Guide or the little text doc guide that is in the Toolset.

I still can't figure how to create a quest, a rebirth shrine....there doesn't seem to be the one that's talked about on Getting Started 2: Adding Respawn Shrines - Titan Quest Mod Wiki

I seem to be missing a lot of the shrines or that in IT they have different names or in a completly different location.

Reply With Quote
Reply


Thread Tools
Display Modes


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 02:41 AM.


Powered by vBulletin® Version 3.6.11
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
Titan Quest Forums are not affiliated with THQ/Iron Lore.