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Titan Quest Modding Guide 101
Editing Tools (Suggested Getting to Mod Titan Quest) 1. Titan Quest / Modding Guide PDF http://titanquestvault.ign.com/fms/Download.php?id=178 2. ARC Explorer http://gamefileformats.the-underdogs...explorer10.zip 3. Texture (TEX) Viewer / Converter http://titanquestvault.ign.com/View....rs.Detail&id=2 __________________________________________________ ______________________ Topics so far - 1. Changing the Fonts - http://www.titanquest.net/modificati...ging-font.html 2. Talking NPCs - http://www.titanquest.net/modificati...-creature.html 3. How do you make your own NPC? - http://www.titanquest.net/modificati...r-own-npc.html 4. How do Shoreline Waves work? - http://www.titanquest.net/modificati...r-own-npc.html 5. Crashfix for errors building Custom Quests in Art Manager - http://www.titanquest.net/modificati...r-own-npc.html 6. Aligning Regions Easier - http://www.titanquest.net/modificati...n-regions.html http://www.titanquest.net/modificati...edge-maps.html 7. If your mod is not showing up as a Custom Quest - http://www.titanquest.net/modificati...tom-quest.html 8. Grid Lighting - http://www.titanquest.net/modificati...-lighting.html 9. Movement Blocking Tool Zoning Issues - http://www.titanquest.net/modificati...l-problem.html 10. TEX Converting - http://www.titanquest.net/modificati...onverting.html 11. Creating New Monsters - http://www.titanquest.net/modificati...-creation.html 12. Foggy Issues - http://www.titanquest.net/modificati...ce-please.html 13. Deleting Maps in Art Manager - http://www.titanquest.net/modificati...-question.html 14. Water and Rivers - http://www.titanquest.net/modificati...aterfalls.html 15. Working Directories and Directory Paths - http://www.titanquest.net/modificati...rectories.html 16. Portal Issues - http://www.titanquest.net/modificati...ng-portal.html 17. Making your own Dialogues - http://www.titanquest.net/modificati...n-dialogs.html 18. Gate and Doors http://www.titanquest.net/modificati...tes-doors.html 19. Importing Maps from One Mod to Another Mod http://www.titanquest.net/modifications-editor/2790-oh-no-more-editor-questions.html -- post number 4 20. Changing your Main Character Model - http://www.titanquest.net/modificati...er-models.html 21. Setting up a new Merchant - http://vnboards.ign.com/titan_quest_...97762013/p1/?3 22. Editing Textures on Items - http://www.titanquest.net/modificati...html#post40161 23. How to get custom music in the game - http://www.titanquest.net/modificati...ame-music.html 24. Texture View (TEX View) Addendum / Batch Converting - http://vnboards.ign.com/titan_quest_...97866656/p1/?0 25. Getting Quest / Location Maps to work (Guide) - http://www.titanquest.net/modificati...-map-work.html 26. How to properly compress TEX files (for DXT format) - When using the TextureCompiler from Ironlore, the proper syntax is: texturecompiler "filename.psd" "filename.tex" -format X Replace X with either dxt1, dxt2, dxt3, dxt5, tex. (These MUST be in lower case, dxt3 and dxt5 are the most frequent settings.) It appears most TEX files are dxt5 (use the Texture Explorer and properties to confirm the correct setting of an original TEX) Last edited by Prowlinger : 07-20-2006 at 12:21 PM. Reason: changed title |
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27. Batch file settings to decompile all archives
(You will have to create a batch file yourself, customize the TitanQuest path location "F:\Titan Quest" seen below). Running unarchived will help modding much faster. Unarchived arcs *should* override the ARC files of the same contents. Copy this script into a batch file and edit accordingly - Archivetool "F:\Titan Quest\Audio\Dialog.arc" -extract "F:\Titan Quest\Audio\Dialog" Archivetool "F:\Titan Quest\Audio\Sounds.arc" -extract "F:\Titan Quest\Audio\Sounds" Archivetool "F:\Titan Quest\Audio\Music.arc" -extract "F:\Titan Quest\Audio\Music" Archivetool "F:\Titan Quest\Resources\Creatures.arc" -extract "F:\Titan Quest\Resources\Creatures" Archivetool "F:\Titan Quest\Resources\Effects.arc" -extract "F:\Titan Quest\Resources\Effects" Archivetool "F:\Titan Quest\Resources\Fonts.arc" -extract "F:\Titan Quest\Resources\Fonts" Archivetool "F:\Titan Quest\Resources\InGAmeUI.arc" -extract "F:\Titan Quest\Resources\InGameUI" Archivetool "F:\Titan Quest\Resources\Items.arc" -extract "F:\Titan Quest\Resources\Items" Archivetool "F:\Titan Quest\Resources\Levels.arc" -extract "F:\Titan Quest\Resources\Levels" Archivetool "F:\Titan Quest\Resources\Lights.arc" -extract "F:\Titan Quest\Resources\Lights" Archivetool "F:\Titan Quest\Resources\Menu.arc" -extract "F:\Titan Quest\Resources\Menu" Archivetool "F:\Titan Quest\Resources\OutGameElements.arc" -extract "F:\Titan Quest\Resources\OutGameElements" Archivetool "F:\Titan Quest\Resources\Particles.arc" -extract "F:\Titan Quest\Resources\Particles" Archivetool "F:\Titan Quest\Resources\Quests.arc" -extract "F:\Titan Quest\Resources\Quests" Archivetool "F:\Titan Quest\Resources\SceneryBabylon.arc" -extract "F:\Titan Quest\Resources\SceneryBabylon" Archivetool "F:\Titan Quest\Resources\SceneryEgypt.arc" -extract "F:\Titan Quest\Resources\SceneryEgypt" Archivetool "F:\Titan Quest\Resources\SceneryGreece.arc" -extract "F:\Titan Quest\Resources\SceneryGreece" Archivetool "F:\Titan Quest\Resources\SceneryOlympus.arc" -extract "F:\Titan Quest\Resources\SceneryOlympus" Archivetool "F:\Titan Quest\Resources\SceneryOrient.arc" -extract "F:\Titan Quest\Resources\SceneryOrient" Archivetool "F:\Titan Quest\Resources\Shaders.arc" -extract "F:\Titan Quest\Resources\Shaders" Archivetool "F:\Titan Quest\Resources\System.arc" -extract "F:\Titan Quest\Resources\System" Archivetool "F:\Titan Quest\Resources\TerrainTextures.arc" -extract "F:\Titan Quest\Resources\TerrainTextures" Archivetool "F:\Titan Quest\Resources\UI.arc" -extract "F:\Titan Quest\Resources\UI" Archivetool "F:\Titan Quest\Resources\Underground.arc" -extract "F:\Titan Quest\Resources\Underground" Archivetool "F:\Titan Quest\Text\Text_en.arc" -extract "F:\Titan Quest\Text\Text_en" 28. How to create ZONES and PORTAL Maps (Unofficial) - http://www.titanquest.net/modificati...rtal-maps.html 29. Monster Matrix – Level Guide to Placing Monsters (per Difficulty) PDF http://home.comcast.net/~prowlinger/...sterMatrix.pdf 30. Proxies and Wander Point info http://www.titanquest.net/modificati...estions-d.html __________________________________________________ ______________________ Guides / Information that is still needed Placing Monsters / Proxies (Info about autoleveling / proxies colors) Traps and Containers (How are they designed?) Design Theory to Terrain and Grids (How would Ironlore suggest you design maps and why?) __________________________________________________ ______________________ Everyone please tell me your additions or discoveries and I will add them in. Thanks... just private message me... Addendum Note: http://www.titanquest.net/modificati...rectories.html Last edited by Prowlinger : 07-31-2006 at 02:02 PM. |
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Kinda happens when you reply to a thread that's 8 months old. You never know if the links are still maintained/supported
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I <3 LOTRO ![]() Play TQ and TQIT in English! <click> IRC Server: Gamesurge, Channel: #TQnet
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A lot of the threads here don't work.
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Please check out my psytrance mixes: http://www.last.fm/user/Darkarbiter/journal/ links found there http://www.tranceaddict.com/forums/s...&forumid=73&s= Discussion found above. |
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The general adressing scheme for threads in this forum has changed - slightly:
-To follow old links, copy the shortcut instead of clicking on the link. -Paste the text into the browser's navigation field. You'll get something like this: Quote:
Quote:
Note that there was a short period while the titanquest.net forums were accessed under a different site name, something like titanquest.com or .whatever. For links from that period the site name needs to be fixed. Practically all threads created on the forums are still there. Some are blocked, however (see #20). Last edited by sbach2o : 08-02-2007 at 10:28 AM. |
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Just spend a couple hours of my life on this that I'll never get back....
I am using TQ IT version of the Art Manager, Quest Mgr, and Editor Nothing is close to what the PDF Modders Guide or the little text doc guide that is in the Toolset. I still can't figure how to create a quest, a rebirth shrine....there doesn't seem to be the one that's talked about on Getting Started 2: Adding Respawn Shrines - Titan Quest Mod Wiki I seem to be missing a lot of the shrines or that in IT they have different names or in a completly different location. ![]() |
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