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  #11 (permalink)  
Old 11-04-2008, 10:15 PM
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Default Re: Play it now! The Sixth Tablet (release)

One thing- I REALLY wish that modders would state if a mod is TQ or TQIT, so I can install the bloomin' thing in the correct folder!
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  #12 (permalink)  
Old 11-04-2008, 10:24 PM
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Default Re: Play it now! The Sixth Tablet (release)

I did state that several times in the opening post.. it's an Immortal Throne mod.. it works with the Immortal Throne disc and is installed in the Immortal Throne custommaps folder.
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  #13 (permalink)  
Old 11-04-2008, 10:27 PM
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Angry Re: Play it now! The Sixth Tablet (release)

Mea culpa. I must have missed it.

Quote:
...download the V5 - titanquester rar. and copy/paste or drag into your TQ-Immortal Throne custommaps folder.
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  #14 (permalink)  
Old 11-04-2008, 10:41 PM
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Default Re: Play it now! The Sixth Tablet (release)

Any feedback from the players welcome.. so that I can adjust the game for V6, to make it better and eliminate any things not liked in general..
I have studied some stuff on Elysium, such things like the Palace of Kronos, the encircling stream of Oceanus, the white rock, and fields of asphodels and land of dreams.. I know Elysium was in the original game, but i havn't played through that.. so it's my own interpretation. Particular interest to me is monster levels.. too many, not enough.. etc.. getting hopelessly stuck... that sort of thing.
'Working on the Palace of Kronos now, for V6..; it's a dungeons expansion mainly, making the Labyrinth bigger and better.

Last edited by hiscosmicbunny; 11-05-2008 at 09:00 AM.
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  #15 (permalink)  
Old 11-05-2008, 04:21 PM
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Default Re: Play it now! The Sixth Tablet (release)

OK loaded just fine and works well. Very pritty looking, nice work. The pig gave me three quick deaths as you start out unarmed. Played to 5th level, have not had a quest yet in the log(but I think that is on purpose ?), the world seems very open... lots of merchants... map is a bit empty as far as monsters go... quite a bit of running back and forth would be nice to have a portal at the first village.... would be nice to start with at least a knife... So any way over all great to have new maps still seems like some game play issues to tweak. Any one else playing ?
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  #16 (permalink)  
Old 11-05-2008, 04:59 PM
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Default Re: Play it now! The Sixth Tablet (release)

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Originally Posted by CAP007 View Post
OK loaded just fine and works well. Very pritty looking, nice work. The pig gave me three quick deaths as you start out unarmed. Played to 5th level, have not had a quest yet in the log(but I think that is on purpose ?), the world seems very open... lots of merchants... map is a bit empty as far as monsters go... quite a bit of running back and forth would be nice to have a portal at the first village.... would be nice to start with at least a knife... So any way over all great to have new maps still seems like some game play issues to tweak. Any one else playing ?
thanks for the advise.. there's a teleport not far down the road from Helos - turn right and run down the hill a bit. The main trading-teleport is at the Temple of Marduk (Thrace), where I've got a lot of travelling merchants.. lots of mechants is deliberate.. i hated having to teleport back to find one all the time in the original game.. There's a axe and a leather cap on the table next to the tent in Helos village and you can also rob the store and sell the stuff back to them to get some health potions..
There are not really any Quests in the game.. except to take out a number of Boss monsters.. to open doors.. (the monsters have usually run off with the keys).. I dont like the Quest system in the original game.. so I havn't done that in my game. Yes 38 people playing so far.
'Waiting to hear feedback, as V6 (the final version) will be out soon.. I am going hammer and tongs at it, and there are 4 new maps, with new stuff.. totally new some of it.. it's an expansion of the Labyrinth..
So more monsters? That's one vote for more monsters...
Oh yeah, and the Amazons are perfected also.. topless as well.. (optional mod)
p.s. it does get a lot more chaotic when you get into the Labyrinth..
perhaps I'll move the table with the kit on it next to the spawn point for V6.. so people can pick up their kit straight away.

Last edited by hiscosmicbunny; 11-05-2008 at 05:31 PM.
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  #17 (permalink)  
Old 11-05-2008, 05:01 PM
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Default Re: Play it now! The Sixth Tablet (release)

how big is this mod? playtime?

and should we triple load it?
(small effort, but handy to know. I guess you should, because it is a custom map mod)
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  #18 (permalink)  
Old 11-05-2008, 05:33 PM
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Default Re: Play it now! The Sixth Tablet (release)

Quote:
Originally Posted by Hydro_gen View Post
how big is this mod? playtime?

and should we triple load it?
(small effort, but handy to know. I guess you should, because it is a custom map mod)

I got to level 16 when I played through, but didn't time it.. I dont know what triple load is.. whatever, i dont think it needs anything.. it works ok.
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  #19 (permalink)  
Old 11-05-2008, 05:35 PM
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Default Re: Play it now! The Sixth Tablet (release)

triple load means that if you create your character you load it into all three difficulty's, because if you finished normal and didn't triple load you will lost some stuff (don't know exactly what) when you go to epic.

lvl 16, hmm, sounds short
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  #20 (permalink)  
Old 11-05-2008, 05:56 PM
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Default Re: Play it now! The Sixth Tablet (release)

Quote:
Originally Posted by Hydro_gen View Post
triple load means that if you create your character you load it into all three difficulty's, because if you finished normal and didn't triple load you will lost some stuff (don't know exactly what) when you go to epic.

lvl 16, hmm, sounds short
yeah suppose.. but it took 6 months to make the mod.. only way to get it bigger is a game merger.. and no one's interested..
I havn't tested the other difficulty's, but i assume they work, because it just ups the stats on the various monsters, and my custom monsters will be upped as well.. but i dont know how it would play.. it might be unusual..
Version 6 of this game might get you up to level 17.. i'll have to see, but that's about it.
I know there are some new modders trying stuff out.. if you want to incorporate some maps into V6.. now is the chance.. as I am working on that for a while now.. only thing is.. I dont like the grids in the editor.. they are just boring.. you cant alter anything much, and it's just the same as the original game.. i have only used a few grids.. and i find them a pain in the behind as well, to try and get to work..

Last edited by hiscosmicbunny; 11-05-2008 at 06:06 PM.
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