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  #21 (permalink)  
Old 06-10-2008, 08:21 PM
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Default Re: [WIP] Death effects mod

Featured Post

http://www.titanquest.net/newsletter/2008/0610.html
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  #22 (permalink)  
Old 06-11-2008, 06:26 AM
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Default Re: [WIP] Death effects mod

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Hey there,

Oh, wow...man...
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  #23 (permalink)  
Old 06-11-2008, 07:07 AM
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Default Re: [WIP] Death effects mod

Hey guys, just checking in on this awesome mod, cant wait for the release? Will it be compatible with the unofficial patch, allskins, masteries etc?

BTW, how are you progressing so so far.

Great job guys
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  #24 (permalink)  
Old 06-11-2008, 07:39 AM
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Default Re: [WIP] Death effects mod

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Originally Posted by Vince the Conqueror View Post
Hey guys, just checking in on this awesome mod, cant wait for the release? Will it be compatible with the unofficial patch, allskins, masteries etc?

BTW, how are you progressing so so far.

Great job guys
Thanks.

Sure, as said, I am planning to include it to database.arz, so into official IT one and then also (if the people making the unofficial patch let me) into unofficial one (also for TQ, for I am not sure if it is possible to include TQ monsters only in IT database to be working...). In the other words, it should be compatible with everything...

Well, progress...hmm, I am off to honeymoon on the Monday...and I will be away for two weeks...I have included all effects into the mod already, now, I am just tweaking them...Zombies have changed slightly, red blood is better now, feathers of harpies have changed also, the only pain in the a*s are insects, but I have no idea what better effect make there, so the one I did looks like to be final for this time (pity it is not that real as I wanted)...I guess this mod will be out in June, I am almost sure of it.

To be frank, it looks awesome playing it!!!
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  #25 (permalink)  
Old 06-11-2008, 07:46 AM
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Default Re: [WIP] Death effects mod

Congrats dude..
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  #26 (permalink)  
Old 06-11-2008, 07:49 AM
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Default Re: [WIP] Death effects mod

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Originally Posted by Vince the Conqueror View Post
Congrats dude..
Thanks a lot mate!

Back on topic:

Gotta admit, I cannot make the custom map for you to see it (time)...so, you really gotta wait for "final" version...but it's just "few" days...
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  #27 (permalink)  
Old 06-11-2008, 07:58 AM
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Default Re: [WIP] Death effects mod

Hi i.n.s.a.n.e, in case I don't see you again during these days in any other thread - all the best and may your marriage be long, happy and fullfilling

Congratulations! If you have a chance, post one photo of the marriage on the Offtopic, ok?
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  #28 (permalink)  
Old 06-11-2008, 08:09 AM
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Default Re: [WIP] Death effects mod

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Originally Posted by lufe View Post
Hi i.n.s.a.n.e, in case I don't see you again during these days in any other thread - all the best and may your marriage be long, happy and fullfilling

Congratulations! If you have a chance, post one photo of the marriage on the Offtopic, ok?
Hey!

Thanks mate!

Wanna see an i.n.s.a.n.e visage of mine?
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  #29 (permalink)  
Old 06-12-2008, 06:12 AM
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Default Re: [WIP] Death effects mod

Hey guyz,

I was working VERY hard yesterday and managed to get almost ALL effects done for beta version I am gonna release before the honeymoon!!!! Well, I hope so...hehe, for that includes also you!! Guyz, gimme me some clue of how to serve you database.arz from the mod done by Art Manager quickly or you ain't gonna see it...

1.) I have done the mod, without any map, so that it can be played with custom main campaign.

2.) I wanna make it database.arz.

3.) I wanna ask if I need both database.arz files (meaning for vanilla TQ and also for IT one) or do I need just the one for IT? Will it work even when the creatures of vanilla TQ are modified only in IT database.arz (where they do not belong normally)???

Please help.

Oh, and I'll be browsing throught the forums for the already-said answer, but still...I need to know it kinda quickly, so if someone knows...

THANKS A LOT!


EDIT:

Hmmm, looks like this might be of help for me!

http://www.titanquest.net/forums/178141-post4.html
http://www.titanquest.net/forums/55339-post2.html

BUT, I still need to know if I can modify only the database.arz of Immortal Throne with all the monsters from vanilla TQ also...THANKS!
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Last edited by i.n.s.a.n.e; 06-12-2008 at 06:36 AM.
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  #30 (permalink)  
Old 06-12-2008, 08:50 AM
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Default Re: [WIP] Death effects mod

Hi i.n.s.a.n.e, yep, one photo of you+your better half on the cerimony would be nice

On the other hand, if you don't feel like posting it to the world, I'd be glad of receiving it by email - no problems. I happen to like seeing moments of happiness - life is too full of the others ones...

About your question:
YES, you can change the records only on database.arz of TQIT and it will work even if the creatures only exist on TQ's database. If a record exists on both TQ and TQIT, TQIT is used instead of TQ.
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