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  #11 (permalink)  
Old 05-30-2008, 05:37 AM
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Default Re: [WIP] Death effects mod

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Originally Posted by waldenng View Post
Am I missing the download link for this or have you not released it yet? I would be willing to try it, email me at grewnd33@gmail.com if you want a tester. Please don't add the silly spraying effect like in the Ultimate Blood Mod 3.
Hi there,

I have no idea which one you mean, I think the blood in my mod is "quite" different...

Oh and the mod is not released yet.
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Last edited by i.n.s.a.n.e; 05-30-2008 at 05:48 AM.
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  #12 (permalink)  
Old 05-30-2008, 12:13 PM
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Default Re: [WIP] Death effects mod

In the other blood mod, the modder tried to make a spraying effect but it just looked comical. So far from your screens your blood looks interesting and realistic. Would be cool if the blood which came out of zombies was red then turned green or brown as if it become poisoned or putrid.
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  #13 (permalink)  
Old 05-30-2008, 12:51 PM
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Default Re: [WIP] Death effects mod

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Originally Posted by waldenng View Post
In the other blood mod, the modder tried to make a spraying effect but it just looked comical. So far from your screens your blood looks interesting and realistic. Would be cool if the blood which came out of zombies was red then turned green or brown as if it become poisoned or putrid.
I was also thinking about this, but sorry I presume zombies do not have much blood that would be bleeding...and I want this mod to be realistic as much as possible, so that there is just poisonous cloud around their body, which makes "better" sense I think...If you have some good arguments and think opposite, tell me.
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  #14 (permalink)  
Old 05-30-2008, 05:17 PM
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Default Re: [WIP] Death effects mod

Maybe if it wasn't red blood it was yellowish or greenish puss-like blood (contaminated like zombie blood) that was still damaging to the player character. I think killing a zombie and watching it explode puss and flies is excellent.
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  #15 (permalink)  
Old 05-30-2008, 06:22 PM
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Default Re: [WIP] Death effects mod

Some more screenies (+1 zombie one added to first post of this thread):

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  #16 (permalink)  
Old 06-01-2008, 11:21 PM
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Default Re: [WIP] Death effects mod

To truly judge your mod we need to see a release of it.
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  #17 (permalink)  
Old 06-05-2008, 11:47 AM
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Default Re: [WIP] Death effects mod

That's cool pal, can't wait..
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  #18 (permalink)  
Old 06-05-2008, 08:38 PM
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Default Re: [WIP] Death effects mod

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Originally Posted by maul View Post
That's cool pal, can't wait..
Thanks mate!

Well, I implemented all the effects into vanilla TQ, and yet IT to be done...pity I will not have much time now, for I'll be leaving for honemoon on the 16th of June... Besides into-IT implementation, I need to tweak some Harpies feathers and also the red blood (the core of it is too large right now, it does not look very real) and insectoids fluid (this one is the biggest pain in the a**, me as vegetarian cannot kill real beatles to see the right effect, grrrr... )...

I am sure I will release this mod on July though.
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  #19 (permalink)  
Old 06-06-2008, 12:50 PM
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Default Re: [WIP] Death effects mod

Insane can you release it for vanilla TQ, I think it will work on some of the monsters in IT too. It would be cool to see you have done so far.
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  #20 (permalink)  
Old 06-06-2008, 01:42 PM
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Default Re: [WIP] Death effects mod

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Originally Posted by waldenng View Post
Insane can you release it for vanilla TQ, I think it will work on some of the monsters in IT too. It would be cool to see you have done so far.
Hey there,

Maybe I'll just release some see-in-action custom map before I leave for honeymoon...sorry, but I am still getting used with Art Manager and that would take me too much time that I do not have right now...
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