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  #121 (permalink)  
Old 06-29-2009, 08:21 PM
i.n.s.a.n.e's Avatar
i.n.s.a.n.e
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Default Re: [WIP] Death effects mod

Hey,


Here is the source file (the mod itself and some beta effects, etc., etc.):

http://www.mediafire.com/download.php?2umrzznlvgd

If there was something missing, please let me know. In case there was some note in my language that would hinder your modding progress, please let me know too, I will translate it for you.

I can try to help in case of something else about mod too, but I am not sure I remember everything I have done, hehe.

Anyway, feel free to continue my mod. I really enjoyed modding and playing it...I am sad I cannot do it myself from now on, sorry guyz. I hope you will walk in my steps making it and will not change many effects if not needed (otherwise I will not mind of course), I would love to have its spirit preserved you know..thank you, and thank you for not letting it die that easily!

@SoulSeekkor - of course you can host it on your site!
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  #122 (permalink)  
Old 07-02-2009, 07:41 PM
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Default Re: [WIP] Death effects mod

Quote:
Originally Posted by waldenng View Post
Am I missing the download link for this or have you not released it yet? I would be willing to try it, email me at grewnd33@gmail.com if you want a tester. Please don't add the silly spraying effect like in the Ultimate Blood Mod 3.
Hi!

Yes, I'm working on it. Please be patient. I appreciate your offer of help with testing very much and I will send u a copy when the updating is done.

... and don't worry, I will not add that bloodspray effect from the other bloodmod. In fact the first step is just the updating process to 117 - no changing intended!

After that I might continue i.n.s.a.n.e's work in the sense of "realistic" effects. Good ideas are appreciated as well, but this will take some time to do.


Cheers,
tatar.spirit
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  #123 (permalink)  
Old 07-06-2009, 10:20 PM
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Default Re: [WIP] Death effects mod

Heeya Tatar man!

Blood is a wanted feature in any TRUE hack and slash!


Every modder who add real blood effects in TQ:IT becomes a living legend.

Blood pools would be very nice. Some advanced modder said before a special item drop (to every living creature) maybe work as blood pool.(some more random item gives different visual effects results) Items lay on gorund and maybe a redraw solve "stay blood on ground mystery" problem since 2006.



TQ had only one fault: there were no blood at all!!!


if blood feature comes to TQ we are good to go ...again...playing this famous game from the start!

Cheers! and keep up the death effects mod alive! thx for your hard effort!
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  #124 (permalink)  
Old 07-08-2009, 12:21 AM
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Lightbulb Re: [WIP] Death effects mod

Hello @ all!

Here it is, the updated DEM for the fanpatch 117(a) called DEMv117!

http://rapidshare.com/files/253201109/DEMv117.7z

This is still a Beta-Version. There maybe still some monsters that don't have the intended effect, though I didn't came across any so far myself. Everybody who would like to test the DEMv117 is welcome to share his/her experience and to report any missing effect. In that case it would be really helpful if you could specify the monster in detail, like monster type, e.g. "Satyr", monster name, e.g. "Brute", and things like if the one is a Questmonster (Bossmonster) or not.

Btw: This Mod changes/adds only a Death Effect on certain monsters, hence the name. There are no changes done to the gameplay or game balancing.

If you would like to have a certain effect for a certain type of monster, that currently has no effect added, then tell me please. If it is "realistic" in terms of the game I will add it.


@MadWasp:
This is a very interesting idea! If time comes to me, I will start playing around with the "special item" thing. Do you know if there is a method to prevent the player to pick up those items?


Greetings,
tatar.spirit

PS: Have fun!
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  #125 (permalink)  
Old 07-08-2009, 05:03 AM
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Default Re: [WIP] Death effects mod

Hmm, its probably not possible

couple off chances it is:

-You could make the area you click to pick up the item invisible/blank, or too small to click..?

-Maybe make it take up too many inventory slots? like 100x100 slots needed, and mark it as "broken item" so that you can only click them when holding Z. even then you wouldn't have room.

Second one sounds most possible to me, but I don't know much about that technical stuff

Going to check this out, good job!
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  #126 (permalink)  
Old 07-08-2009, 08:49 AM
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Default Re: [WIP] Death effects mod

Broken and cracked items dont show when you hold ALT

They pickapble only with "Z" like ShadowLance said before!


I think "broken type-EXTRA BIG 1000*1000 slot/piece" blood item should work(player doesnt have enough space in inventory, so the blood satay on ground FOREVER!!! And cool reality visual comes true!
Most people hold only ALT! So blood cannot pick up this way!!!!!

So we are good to go WITH TON OF BLOOD ITEMZ!

I hope you can solve this GORE mystery since 2006!!!!
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  #127 (permalink)  
Old 07-08-2009, 09:57 AM
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Default Re: [WIP] Death effects mod

There's a field "cannotPickUp." Set it to 1, and that should work just fine.
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  #128 (permalink)  
Old 07-08-2009, 10:03 AM
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Default Re: [WIP] Death effects mod

Munderbunny gave an even better solution!

It's high time to do Tatar.spirit! If you have time and we all become happy with fresh blood!
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  #129 (permalink)  
Old 07-08-2009, 02:35 PM
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Default Re: [WIP] Death effects mod

I couldn't resist to test blood mode v1.17.


bug report: Brush Harpy and Plague Bird death effects dont work properly.

The rest of them seem okay and cool. I tested the first 9 levelZ. helos-megara outskirts.

Further tests may releveals more bugs...
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  #130 (permalink)  
Old 07-08-2009, 04:48 PM
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Default Re: [WIP] Death effects mod

Quote:
Originally Posted by MadWasp View Post
I couldn't resist to test blood mode v1.17.


bug report: Brush Harpy and Plague Bird death effects dont work properly.

The rest of them seem okay and cool. I tested the first 9 levelZ. helos-megara outskirts.

Further tests may releveals more bugs...

Hi MadWasp!

Since the Plague Birds and Harpies work fine for me, I think that your installation of the mod was incomplete.

Please check out, if the effects.arc in the original "\Titan Quest\resources" - folder was build properly with executing the "!!start-first!!.bat". Everything is desrcibed in the readme.txt.

If everything went right, the effects.arc should be exactly 32.439.631 bytes in size.

The only "bugs" with this mod are about missing effects, not about effects that "doesn't work properly" although on some (slower) machines it maybe that some effects are lagging a little bit.

Please tell me, if this could solve the problem for you.


Greetings,
tatar.spirit
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