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  #101 (permalink)  
Old 06-11-2008, 09:51 PM
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Default Re: [Rel] AllSkins for TQIT

ok thanks man for all the info. Ill keep my eyes pealled for some new stuff to.


Oh and btw If some one could tell me how to change caracters and all that I could give it a go.
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  #102 (permalink)  
Old 06-11-2008, 10:00 PM
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Default Re: [Rel] AllSkins for TQIT

Quote:
Originally Posted by Slayer-of-Titans View Post
Oh and btw If some one could tell me how to change caracters and all that I could give it a go.
Well, it's your lucky day today: here's a thread explaining it, made by yours truly some time ago: http://www.titanquest.net/forums/ski...ake-skins.html
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  #103 (permalink)  
Old 06-11-2008, 10:20 PM
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Exclamation Re: [Rel] AllSkins for TQIT

Thanks lufe, Now here is an idea for a new mod.


How about a mod were you make the Human (male or female)

Able to ride a horse.

If its imposible to make let me know And Ill try and come up with a new idea. But I have been dying to ask someone about this model.
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Last edited by Slayer-of-Titans; 06-11-2008 at 11:43 PM.
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  #104 (permalink)  
Old 06-12-2008, 06:39 AM
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Default Re: [Rel] AllSkins for TQIT

Thanx lufe...

I cant wait for the patch to be released!!!

Now if only i had a something better than a 64k line at work....
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  #105 (permalink)  
Old 06-22-2008, 08:15 PM
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Default Re: [Rel] AllSkins for TQIT

Hi Slayer-of-Titans. I do know that it's impossible to do something like you wish without changing the whole game. The game just isn't prepared to have a Player Char (PC) mounting on a horse. It IS possible, tough, to play as a Centaur. The point is, there's no logic on the game to support one player mounting a beast.

Quote:
Originally Posted by Munderbunny View Post
Any estimate on when new all skins mod will be done? My gf and I love it, and she bugs me all the time to "get new skins." Every time she puts on different armor, she has to change skins until she finds one that matches, whereas I like to pick just 1 skin for a character and leave it.

Actually, that reminds me of a great feature I'd love: stacks of skin bottles.

Whenever she gets new outfits, she makes me watch as she tries on the new skins and give my opinion. But, she never writes down what the names are, and so we restart the game a lot to get the bottles again. And then she'll decide on a skin, and then at the last minute try on a different one, and then we gotta restart again so she can buy back the last one that she's decided she actually liked more.

If they were like health and mana potions, that would be sweet. Or, maybe if they were in stacks of 50 or so, then we could rebuy the same skin, and still have a counter for people to know which skins they've already tried. Not to mention, it would save you the frustration of accidentally selling back a skin into oblivion instead of applying it.
I believe that this is possible to do. I will look at it.

The AllSkins mod 1.1 will take something like 3 weeks (roughly speaking) to be ready though. That because of a new feature where the mod will detect a mesh and a bmp file from the name of the skin.

This means, if you use a skin that is made for the skirtless mesh from p0a, it will be automatically detected and the mesh itself will be changed on the next time you enter the game with your char. Also, the bmp file that is made specially for that skin will be loaded instead of the one that is loaded today (which has very little done on it, so that it works for all skins).

Also, if a skin is made with blond hair, it will be detected and the corresponding femalepchairhelmet will be used. Of course, if we talk about blond, we also talk about dark, red hair, etc... of course, on this particular, many other stuff has to be done (changing all corresponding helmets). That won't be done by the AllSkins mod. Still, it will be a step on the right direction.

The result of all this is that there's a lot of work to be done. And the skins to include have become something roughly 70, so that's also a big count.
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Last edited by lufe; 06-24-2008 at 02:34 PM.
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  #106 (permalink)  
Old 06-24-2008, 02:32 PM
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Default Re: [Rel] AllSkins for TQIT

Thank you so much to everyone involved with this fantastic mod. Really adds a huge amount of fun with out changing the structure of the game! The directions were great (people like me really need that) the guide is very helpful (thanks Closetchemist) This community if incredible!
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  #107 (permalink)  
Old 06-29-2008, 08:22 PM
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Default Re: [Rel] AllSkins for TQIT

Quote:
Originally Posted by CAP007 View Post
Thank you so much to everyone involved with this fantastic mod. Really adds a huge amount of fun with out changing the structure of the game! The directions were great (people like me really need that) the guide is very helpful (thanks Closetchemist) This community if incredible!
Thanks for the incentive, CAP007. You and the others that like this mod make me want to make even better.

And I wanted to take the opportunity to show the new highlights of the version 1.1. As I told, with the help of luedtke, the mod will allow for the automatic selection of bmps and meshes. This opens a lot of possibilities. Here are screenshots of some of the additions to the mod:

Poa has nicely created a recolor of Shark's netoweb that I've asked for and there result can be seen here (the bikini is not a part of the model, I just added it for the non-adult photo. If requested by someone I can add the bikini version to AllSkins too):



Another example of a very nicely done work that will be included in the new AllSkins mod: Maul's Nymph.



If you have the Textures set to "high", you'll see (as in this picture) the nicely done low relief that the custom bmp provides. As I said before, custom bmp files for each image is a characteristic of the new 1.1 version of AllSkins.

Another 2 works from Maul:

The Mercenary in Black Skirt



and, using the skirtless mesh from p0a (a big advance on skins overall, here's the Skirtless Mercenary Ninja also from Maul:



Also Zax has made a brief reappearance to provide an altered version of Ishtara's Huntress mixed with Shark's "web"... Here she is:



Vivienne came from Japan to enrich our gallery of chars with her impressive work. Here's one of her works, the "European Girl in Corset Dress":



and another from her works, the "Asian Girl in Queen Dress":



Both works use the toga mesh, a mesh that existed but was never used on the original game.

Finally, using p0a's mesh, p0a himself made an adaptation of Iron Lore's standard textures. A little work is needed on her legs (too much cloth on her upper thighs so it's still not natural) but it's surely a step in the right direction.



All of those and more you'll find on the new AllSkins mod.
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  #108 (permalink)  
Old 06-30-2008, 10:14 AM
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Default Re: [Rel] AllSkins for TQIT

hmm... tasty.
anything new for the males as well?
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  #109 (permalink)  
Old 06-30-2008, 11:38 AM
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Default Re: [Rel] AllSkins for TQIT

Males? On Titan Quest? *tries to remember*... Huh it's true, there's also new males... I forget them most of the time

There's very few of them new on version 1.1 - I guess the drawing of the Ironlore's original guy is so good *cough, cough, cough* that very few people feel encouraged to create other ones...

Anyway here is a sample:

Voodooboi's Shaved Unnamed Crimson (has this name since Voodooboi hasn't bothered to name his pack):



then there's the "Cheech" guy from voodooboi too:



and finally, Maul made 2 new skins, one of which is a Ortguard C adaptation:

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Last edited by lufe; 06-30-2008 at 11:41 AM.
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  #110 (permalink)  
Old 07-03-2008, 06:43 PM
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Default Re: [Rel] AllSkins for TQIT

Thanks Lufe for the good work
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