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Tried out the Mystic mastery this morning. Very cool Cleric/Paladin-esque class. I do have a question though. Skills like Exorcism & Cleric Shield can be used without the corresponding Aura on. Is this intentional? If so, why are they shown as connected on the mastery screen?
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It is intentional, we wanted to have the feeling of "ways to go", even though the skills are not dependant...it is made this way for all WAY SKILLS...as you can see...
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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OK, that is pretty good.
![]() I have a question. Do the abilities of Way of Battlefield and its mod White Flame even work? I don't get the burning animation nor the ice animation, even though White Flame is on. |
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And the stats are immediate.
__________________
See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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I thought something like that wouldn't slip through. Too bad the extra damage doesn't show on the DPS sign. :/
However, the hitpoint decrease of the burning damage should be instant, everything else doesn't make that much sense. Btw, I'm really glad that it's really worth investing a second point into a power. However, I do believe that most powers still need tweaking till they are balanced. ![]() I really like Mysticysm btw. ![]() Has good spells and still owns in melee.
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If you put some points into the White Flame and turn it on, it increases the dmg and also your stats...Your DMG and DPS will be higher!
__________________
See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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I personally don't think that the vampire Ways' health reduction need augmenting. There are currently WAY too many potions being dropped in the game. Plus, I've used the Defiler to level my char just to see what awaits me ahead (then deleted it), a high level vampire with the right skill is constantly triggering blood-sucking abilities (I think); and then you have the bat with the blood-donating skill, and the life leech spell.
All in all, the Way's draining of your life is a lot less significant than what the monsters will deal to you and ultimately that draining won't effect you much but be only a minor annoyance. And then if you play an Immortal, you're truly immortal. With the right combinations you can regen your health -and- mana yourself. |
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