|
|||||||
If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
Installed this and tried it today and whilst I love the idea, so far I'm just not finding a huge amount of synergies amongst the Masteries. The incompatible ways is a part of this, but also with the costs of some things it seems to slow the game down. So far I have tried an Ice Sorceror and a Spear Close Combat guy.
Side note: Battle Aura desc is misleading. It doesn't add damage on, it causes damage much like ToW, and therefore only affects the enemies. Took me ages to figure out why I didnt see any effects. |
|
||||
|
Quote:
![]()
__________________
See ya, i.n.s.a.n.e ![]() [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ http://www.g7welcomingcommittee.com![]() |
|
||||
|
Quote:
You cannot ingratiate everyone... For example I like it that way...PinkFrog also...and there is enough synergies...Close combat for example has really enough synergies imho! And the Sorcery? Heh...it is supposed to have many different spells, so you cannot have many synergies there... ![]() About the Battle Aura - If you were playing with show-all-dmg mod, you would see it... And you can also see the monsters dying quicker on Normal, do not tell me you cannot! And it does not affect only enemies...only this part, the rest affects you! You can also increase this dmg with STR and stuff. ![]()
__________________
See ya, i.n.s.a.n.e ![]() [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ http://www.g7welcomingcommittee.com![]() |
|
||||
![]() 11) Choose your new mastery and enjoy the difference. Notes: DO NOT PLAY MASTERIES MOD WITH CHARS THAT PLAYED NORMAL TITAN QUEST IMMORTAL THRONE BEFORE, this will screw up their skill tree, and DO NOT PLAY NORMAL TITAN QUEST IMMORTAL THRONE GAME with MASTERIES MOD CHARS either!!! That will most probably also screw up their skill tree. Keep the chars separated. That's why I suggested: give very identifiable names to your Masteries Mod chars, because they are otherwise indistinguishable from the Normal TQIT chars. After you have created and played a Masteries Mod char, you have always to follow steps 1, 2, 4 and 8 of the previous post to enter the Masteries Mod with your existing Masteries Mod char. Otherwise you will play Normal Titan Quest Immortal Throne with it... and screw up your Masteries Mod char. Last edited by lufe : 04-02-2008 at 01:15 PM. |
|
|||
|
Multiple Shot's Energy cost prohibited?! 3-10 Energy cost isn't exactly hard to afford. It's not like it drains energy every second like an aura.
I noticed that Way of the Sickening Arrows in-game description was different than the website's description. I assume the change (drop from 35% chance for reduced resistance down to 5% chance) was because the skill was found to be powerful? I'm afraid the new version of the skill is too weak for an exclusive aura (especially given how powerful skills in general seem to be in this mod) since the poison damage is negligible even in Normal and the resistance drop is unreliable. For reference, the Rogue's poison skill gives 230 Poison over 6 seconds at LV12 and it's a tier 1 skill. I think a good and simple addition to make the Way of the Sickening Arrow more appealing would be to add +% Poison Damage & +% Poison Duration to its list of abilities. Then, at least, it would have synergy with other poison attacks. And I have to agree with Llian; I'm not finding a ton of synergies amongst the masteries. This isn't necessarily a criticism, just a noticeable difference between the Masteries mod (which seems to be more about flavor and throwing in as many cool ideas for skills as possible) and the regular game (which was all about the synergies). |
|
||||
|
Quote:
To be frank, no... ![]() It did not work for me either...and we also forgot to fix it, darn it... 1. Do you both have this mod? 2. Do you have the same database.arz? These are only things that come into my mind...sorry... ![]()
__________________
See ya, i.n.s.a.n.e ![]() [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ http://www.g7welcomingcommittee.com![]() |
|
||||
|
Quote:
And also i didn't put a single stat point, so i have really low hp for my lvl, since i preferred to put 1 point to all the skill to see how they were; this way i have put only few points in the mastery tree, and i have low hp (700 hp for a lvl 10 toon). Obviously i didn't tweak the toon with items i have found during the normal playing of original tq. ![]() |
|
||||
|
It has to work for people playing in MP. Make sure that both can play normal Titan Quest Immortal Throne together, then that BOTH enter the Masteries Mod the same way, i.e., they Go to Custom Quest Screen, start mod, go to main screen, choose a new char that was made for Masteries Mod only, and then enter the game. It will work this way, I'm 100% sure of it.
|
![]() |
| Thread Tools | |
| Display Modes | |
|