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  #491 (permalink)  
Old 01-27-2009, 05:30 AM
Teal
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Default Re: [Release] "Masteries"

wen u instal this mod or w/e can u swith back to the normal masterys in the menu or something?
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  #492 (permalink)  
Old 03-02-2009, 12:59 PM
Ogre
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Default Re: [Release] "Masteries"

An all inspiring mod to say the least!

Just some little pedantic things I found when hitting level two...

Masteries -> Construction -> Pandora's Box -> ... "Sicknes" ... [misspelling]

Masteries -> Chronosophy -> Surprise ->
..."can even cause petrifying" ... [does not make sense // replace with "may even cause fear" perhaps?]
..."the sudden appearing and attacking" ... [does not make sense // replace with "a sudden attack from out of nowhere!" maybe?]
-> Reload -> [Through the skilled acceleration of time itself all skills are recharged]?

Masteries -> Close Combat -> Blocking -> +% chance to block [shouldn't this be block recharge time if following the description? "Block attacks quicker"?]
-> Whirling Blades -> [Not sure if this is done already but should be "everyone" not "every one"]

Masteries -> Vampirism -> Hellmouth -> ... "at a prize" ... [should this be "price" as in the demons are taking something / the experience?]
-> Foramina -> [Does not require the comma after "chance,"]
-> Blood Shield [Maybe lose direct relation to damage types / be more vague or descriptive?]
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  #493 (permalink)  
Old 04-07-2009, 06:51 AM
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UZero
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Default Re: [Release] "Masteries"

I'll have to remember all this stuff for later, if/when I get into making a fan-patch to fix it up.

As for Surprise, it does actually cause "petrify". Fear is a different status effect. As far as I can tell, petrify causes them to freeze up whereas fear makes them take off running, so the former is probably more appropriate. It would probably be better translated as "may cause the target to freeze up in shock" or something along those lines.

Not sure what you're referring to with Reload. It functions exactly the same way as Refresh from Nature, you use the skill and it reduces all currently cooling down skills' timers by a set amount.

Found the blocking one. I'm guessing he probably overlooked it, it's in another category of variables that he probably didn't expect to see it in. That's an easy fix, though I'll probably do a little bit of column A and a bit of column B if I get around to changing that.

For Hellmouth, I'm not sure what's going on there. That'll take a bit of research. At first glance I would expect that they're just like any other timed pet, and the "price" is just for flavor text. However, in the files they do seem to have an experience-related number attached to them, but I'm not sure that actually means they're taking exp from you. I'll have to build up a char in Defiler to experiment with it.

I assume in Blood Shield you just mean not to relate to the actual damage types, and try to be more imaginative? :P
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  #494 (permalink)  
Old 05-21-2009, 03:31 AM
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ShadowLAnce
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Default Re: [Release] "Masteries"

Do the creators still check this thread?

Just wanted to say great/amazing/awesome job!

Currently stumbling my way drunkenly through Poinas' mastery creation guide (which is a great guide, I'm just new )
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