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  #41 (permalink)  
Old 04-02-2008, 07:08 AM
i.n.s.a.n.e's Avatar
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Default Re: [Release] "Masteries"

Hi there,


**** it, I was not really looking forward to this part, lol...soooooo many issues I have overlooked...

Quote:
Originally Posted by Nubpwner View Post
Second, in the archery mastery for the skill backlash I noticed a lack of the number of projectiles in the skill description, other than that everything is perfect

Really? I'd bet my life it shows correctly...


Quote:
Originally Posted by Knivel View Post
Well, everyone should put the unique items in the caravan and check if they are all working properly, so we can alert PinkFrog to any possible mistake in the mod.

Besides that, i have a question: does every pet in the new masteries get bonuses in Epic and Legendary just like in normal game?

Yeah, of course they scale up with difficulties.


Quote:
Originally Posted by RDespair View Post
Some thoughts about skill balancing after some brief playtime with an Archery character

Multiple Shots is obscene. It's like a supercharged Flurry of Knives (a tier 6 Rogue skill) with higher potential damage, quicker recharge, and a little Scatter Shot Arrows (a tier 6 Hunting skill) thrown on for good measure. Not only is it a great range attack, but if you use it at close range, all 4 arrows will hit for insane amounts of damage. At the very least, this skill should be changed from a tier 1 skill to a tier 6 skill.

Really? Truth is I have not tested it that crazily on Normal, but it does not do much dmg on Epic, not even on Legendary...and I was using very strong bows...and the mana cost is also set the way you cannot be using it all the time...hmmm...gotta check it again...


Quote:
Originally Posted by RDespair View Post
Leather vest gives +30 Armor at LV1 and +184 Armor at LV12. Keep in mind that the armor bonus is added to each piece of armor you have equipped (The total Armor on the stat display is bugged, it should take the bonus armor and multiply it by 4) so we're talking +120 Total Armor with 1 skill point & 736 Total Armor at LV12. In comparison, Battle Awareness (a Defense skill with a similar purpose) gave +4 Armor at LV1 & +40 Armor at LV12. It just seems wrong that the Archery mastery has such an insanely powerful armor passive.
What the hack? Are you sure of it???


Anyway, keep coming the issues, I am eager to see them all!! hehe..Thanks guyz!

But especially, ENJOY the mod!!!

I hope it is not that bad with some issues and the mod is still playable ...after more come up, we will fix them!!!!

Have a nice day!!!
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  #42 (permalink)  
Old 04-02-2008, 07:24 AM
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Default Re: [Release] "Masteries"

Hi

Thank you so much for achieving this mod. It is christmas in Spring.

unfortunately, I have a little issue playing the mod:

- I install the mod as usual mods (masteries folder in C:\My Documents\My games\Titan quest - Immortal throne\ and the other files in the database folder of IT.

- On the game interface, I go through the custom quest menu and select masteries. It is the only mod I have

Then I create a fresh new character as requested and press start....and...

Instead of starting the mod, the game put me back in the main game screen with my legendary character ready to start.

Do you know what is currently happening?

Thank you again for the job done

My very best regards

Take care

N°1
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  #43 (permalink)  
Old 04-02-2008, 07:34 AM
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Default Re: [Release] "Masteries"

Quote:
Originally Posted by numberouane View Post
Hi

Thank you so much for achieving this mod. It is christmas in Spring.

unfortunately, I have a little issue playing the mod:

- I install the mod as usual mods (masteries folder in C:\My Documents\My games\Titan quest - Immortal throne\ and the other files in the database folder of IT.

- On the game interface, I go through the custom quest menu and select masteries. It is the only mod I have

Then I create a fresh new character as requested and press start....and...

Instead of starting the mod, the game put me back in the main game screen with my legendary character ready to start.

Do you know what is currently happening?

Thank you again for the job done

My very best regards

Take care

N°1
Hi,


First of all put the "and the other files in the database folder of IT." to the Database folder of TQ, not IT!

Secondly, you gotta create a new character on the screen where you have the other characters, the Main game character screen.
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  #44 (permalink)  
Old 04-02-2008, 09:05 AM
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Default Re: [Release] "Masteries"

Quote:
Originally Posted by PinkFrog View Post
Oh great! ... I fixed it. I made it augment "whiteflame".


I didn't understand...
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  #45 (permalink)  
Old 04-02-2008, 09:12 AM
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Default Re: [Release] "Masteries"

Quote:
Originally Posted by Hyperion˛ View Post


I didn't understand...
He probably meant the weapon will give +1 to White Flame (Mysticism mastery).
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  #46 (permalink)  
Old 04-02-2008, 10:36 AM
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Default Re: [Release] "Masteries"

Quote:
Originally Posted by RDespair View Post
Leather vest gives +30 Armor at LV1 and +184 Armor at LV12. Keep in mind that the armor bonus is added to each piece of armor you have equipped (The total Armor on the stat display is bugged, it should take the bonus armor and multiply it by 4) so we're talking +120 Total Armor with 1 skill point & 736 Total Armor at LV12. In comparison, Battle Awareness (a Defense skill with a similar purpose) gave +4 Armor at LV1 & +40 Armor at LV12. It just seems wrong that the Archery mastery has such an insanely powerful armor passive.
it does not matter that it's 736 in total.. enemy will always hit one spot so "only" the 184 will be considered during computations of dealt damage.

the only problem is that - in epic/legendary that added armor value is nice, but in normal that's plainly too much

the best way (if it's even possible) would be to lower the rating in normal (to perhaps 60, 120 for epic an 180 for legendary)
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  #47 (permalink)  
Old 04-02-2008, 10:50 AM
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Default Re: [Release] "Masteries"

Looks like a great mod.!! Great job PF. tnx!!
Nice reason to be play again and great to have this forum alive and kicking..

BTW.. could someone make a new Masteries TitanCalculator or something like that?
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  #48 (permalink)  
Old 04-02-2008, 11:30 AM
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Default Re: [Release] "Masteries"

Quote:
Originally Posted by nemhauser View Post
The only problem is that - in epic/legendary that added armor value is nice, but in normal that's plainly too much

the best way (if it's even possible) would be to lower the rating in normal (to perhaps 60, 120 for epic an 180 for legendary)
That is the problem...I do not think this is possible...
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  #49 (permalink)  
Old 04-02-2008, 01:07 PM
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Default Re: [Release] "Masteries"

WONDERfull, i've just tryed the mod and it seems to work well, i have been able to take mysticism
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  #50 (permalink)  
Old 04-02-2008, 01:27 PM
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Default Re: [Release] "Masteries"

What modifications has been done to the original game, for what deal with the gameplay?

I don't know if it's me, but i found a bit more enemies along the way, and a bit harder ones....
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