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Awesome awesome mod. I was wondering if you would consider putting a skill reclaimer (mythic?) at the first town, because...well, with the defiler not compatible we'd have to stick with it until we reach...3 or 4th act? Just a suggestion, not really a request (I could recreate, but this would be convenient for the lazy =/).
Again, awesome. Now I have a second game to play ![]() Really like what you've done with the close combat mastery, now it's two-weapons fighting, and the really useful three-strike skill, so we don't have to go through all those other lesser two-weapons fighting skills. |
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Is there any reason why my Way of Kane constantly dispel itself? I don't know much about auras or whatnot because my char before this was a....harbringer, and then I played a....warfare/nature. The first one didn't have any aura to keep up and the second one had one but it never dispelled. At first I had my Way hotkeyed at 1, then I noticed that it kept turning off, so I figure maybe I unconsciously press 1. So, I re-hotkeyed it to 0, and it kept turning off too =/ |
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It could be that I've just switched to bow unconsciously :P
I've tested the mod with TQVault and Defiler and they work fine. Defiler won't be able to detect your skills however, which is natural since it's not written with the mod in mind. But you can still use the other functions such as leveling up your char and whatnot. |
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Some thoughts about skill balancing after some brief playtime with an Archery character
Multiple Shots is obscene. It's like a supercharged Flurry of Knives (a tier 6 Rogue skill) with higher potential damage, quicker recharge, and a little Scatter Shot Arrows (a tier 6 Hunting skill) thrown on for good measure. Not only is it a great range attack, but if you use it at close range, all 4 arrows will hit for insane amounts of damage. At the very least, this skill should be changed from a tier 1 skill to a tier 6 skill. Leather vest gives +30 Armor at LV1 and +184 Armor at LV12. Keep in mind that the armor bonus is added to each piece of armor you have equipped (The total Armor on the stat display is bugged, it should take the bonus armor and multiply it by 4) so we're talking +120 Total Armor with 1 skill point & 736 Total Armor at LV12. In comparison, Battle Awareness (a Defense skill with a similar purpose) gave +4 Armor at LV1 & +40 Armor at LV12. It just seems wrong that the Archery mastery has such an insanely powerful armor passive. |
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