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  #31 (permalink)  
Old 04-02-2008, 01:46 AM
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Knivel
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Default Re: [Release] "Masteries"

Well, everyone should put the unique items in the caravan and check if they are all working properly, so we can alert PinkFrog to any possible mistake in the mod.

Besides that, i have a question: does every pet in the new masteries get bonuses in Epic and Legendary just like in normal game?
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  #32 (permalink)  
Old 04-02-2008, 02:21 AM
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Default Re: [Release] "Masteries"

Awesome awesome mod. I was wondering if you would consider putting a skill reclaimer (mythic?) at the first town, because...well, with the defiler not compatible we'd have to stick with it until we reach...3 or 4th act? Just a suggestion, not really a request (I could recreate, but this would be convenient for the lazy =/).

Again, awesome. Now I have a second game to play

Really like what you've done with the close combat mastery, now it's two-weapons fighting, and the really useful three-strike skill, so we don't have to go through all those other lesser two-weapons fighting skills.
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  #33 (permalink)  
Old 04-02-2008, 02:50 AM
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Default Re: [Release] "Masteries"

There's a Mystic at Delphi, so you don't have to go all the way to the third act. Maybe you meant 4th town?
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  #34 (permalink)  
Old 04-02-2008, 03:21 AM
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Default Re: [Release] "Masteries"

Good job! Hope to hear from people's experiences with the new masteries soon. Myself, I started one Archer and I intend to take Alchemy to go with it, we'll see.
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  #35 (permalink)  
Old 04-02-2008, 03:27 AM
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Default Re: [Release] "Masteries"

Quote:
Originally Posted by SpiderLocMTGO View Post
There's a Mystic at Delphi, so you don't have to go all the way to the third act. Maybe you meant 4th town?
Yeah, that's what I meant, apologies.

Is there any reason why my Way of Kane constantly dispel itself? I don't know much about auras or whatnot because my char before this was a....harbringer, and then I played a....warfare/nature. The first one didn't have any aura to keep up and the second one had one but it never dispelled.

At first I had my Way hotkeyed at 1, then I noticed that it kept turning off, so I figure maybe I unconsciously press 1. So, I re-hotkeyed it to 0, and it kept turning off too =/
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  #36 (permalink)  
Old 04-02-2008, 03:45 AM
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Default Re: [Release] "Masteries"

Has anyone tested this mod with any other, like the camera mod or TQVault?

Are there any conflicts?
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  #37 (permalink)  
Old 04-02-2008, 04:11 AM
sevenkingdoms
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Default Re: [Release] "Masteries"

can someone up this file to other hosts ? I can not download it, exactly when completed about 90%, it stopped running
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  #38 (permalink)  
Old 04-02-2008, 04:30 AM
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Default Re: [Release] "Masteries"

I'm using Way of Kane and have it hotkeyed to 2, and it works fine. I haven't tried it anywhere else.
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  #39 (permalink)  
Old 04-02-2008, 04:37 AM
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Default Re: [Release] "Masteries"

It could be that I've just switched to bow unconsciously :P

I've tested the mod with TQVault and Defiler and they work fine. Defiler won't be able to detect your skills however, which is natural since it's not written with the mod in mind. But you can still use the other functions such as leveling up your char and whatnot.
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  #40 (permalink)  
Old 04-02-2008, 05:28 AM
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Default Re: [Release] "Masteries"

Some thoughts about skill balancing after some brief playtime with an Archery character

Multiple Shots is obscene. It's like a supercharged Flurry of Knives (a tier 6 Rogue skill) with higher potential damage, quicker recharge, and a little Scatter Shot Arrows (a tier 6 Hunting skill) thrown on for good measure. Not only is it a great range attack, but if you use it at close range, all 4 arrows will hit for insane amounts of damage. At the very least, this skill should be changed from a tier 1 skill to a tier 6 skill.

Leather vest gives +30 Armor at LV1 and +184 Armor at LV12. Keep in mind that the armor bonus is added to each piece of armor you have equipped (The total Armor on the stat display is bugged, it should take the bonus armor and multiply it by 4) so we're talking +120 Total Armor with 1 skill point & 736 Total Armor at LV12. In comparison, Battle Awareness (a Defense skill with a similar purpose) gave +4 Armor at LV1 & +40 Armor at LV12. It just seems wrong that the Archery mastery has such an insanely powerful armor passive.
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